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Mark Darkers

New sun lighting suggestion

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Hi, I have had my decent amount of hours on dayz and what amazes me is that the suns color basically never changes, I mean ofcourse the lighting of sun (the light source used by the engine to lit the scene).

 

What I found was that even in a sunset, the sun stays bright blue, now from a designer point of view, this is impossible (also because of how light works), the sun has only more blue tints in the morning and goes more to the red spectrum in the evening (light scattering).

 

So I quickly made a concept suggestion of how the sun should look in the evening.

 

 

This is the current un-edited sunset color palette (very cold, allot of blues are used).

27zf20w.jpg

 

This is the same scene but how I imagen it. More reds and a warmer palette are used:

2mrscbq.jpg
 

What do you guys think? Should the lighting be more dynamic in color for an increased mood and experience?

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dx 10 or 11 will be in later improving upon all this lighting stuff. Pretty sure they said that it would be done after the new engine implimentation.

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dx 10 or 11 will be in later improving upon all this lighting stuff. Pretty sure they said that it would be done after the new engine implimentation.

The thing is that dx 10 neither 11 control lighting color, light is something that has to be written inside a renderer. The current light system already has light of which its color can be set, for instance a flare and a fire place use the same type of light, a point light. Their color is set static, so it will always be just one color. 

The light from the sun is a directional light with just the color white for now (I asume). But the beauty is that the R,G,B color values can be linked to the time of day pretty easy, so this kind of lighting would already be possible in the current state (as far as I am aware of, ofcourse I could be completely wrong). 

Hopefully the new renderer is powerful enough to support this kind of dynamic color adjustments without any impact on the frame rate. DX 10 or 11 is more for drawing the 3D objects itself, for instance having features such as dynamic in-game subdividing for higher detail trough the gpu. It will of course boost draw and frame rate allot.

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I truly hope that AsOiX is right.  That's a very nice job modifying the scene.

Thanks it's just a quick whip though, not to much time pend on it.

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Wow that picture is beautiful man, wish it looked like this. But how they say, with the new implementations coming they will be able to play around with lighting more, including light not going through walls, which is awesome!

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