Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
the1freeMan (DayZ)

intentional gun/aim lag, aiming is broken again.

Recommended Posts

Before version 0.45 aim was perfect for me. Now in honor of the "realism" effect the gun lags intentionally behing you're center point of view.

Now personally I despise any attempt at these kind of mechanics as I feel trying to emulate gun weight limiting mouse movement will just make the mouse feel awkward, as if you had input lag.

I understand how people might like the IDEA of a more "realistic" gun handling, but please tone it down, at least half of what it is at the moment.

Make it more proportional so the pistols are not affected at all (and give us AP rounds ^^).

 

If it were only for me, I wouldn't give a rat's ass about player turning speed looking weird vs aiming feeling weird and would adopt the arma3 solution where you lose accuracy with fast mouse movements rendering flicks effective only at extreme close range.

Videogames are always a simplification of reality, even realistic survival/military simulators. Controlling your character must feel intuitive and natural. This system doesn't and I find it better how it was before the last two patches.

Edited by the1freeMan
  • Like 2

Share this post


Link to post
Share on other sites
Sign in to follow this  

×