WashedUpPoet 6 Posted July 5, 2014 (edited) The problem with using food as a currency ( or even as "base value" for a currency ) is that this value is highly subjective. A fresh spawn running through 2 completely looted villages with his hunger status already on orange would trade his/her Mom for some food. Problem is: He/Her doesnt have anything to trade for that value. As your character grows older, you find some more food on your own, so your focus on trading goes to higher-value items like guns or ammo. Maybe you find a gun by yourself, fine, so you encounter somebody in desperate need for a gun. He especially gathered much food to pay for it. Since you are low on supplies, you do the trade. Now you have no gun but the other dude has, but he is starving now. Guess what the dude with the gun who just gave you his entire food will do as you leave the scene :) Food and drinks are the most-important supplies to survive, you can't use it as a trading-currency since giving it away for something else makes you much more vulnerable to dýing. Also, there will never be an equilibrium of supply and demand. The ones in highest need for food wont have anything to supply to the trader in most cases. Also, we will server-hop for food then. Once vehicles are fully implemented, i will start to trade high capacity vests filled with canned peaches for a chrome-covered Rolls Royce. Me will be bling bling. Fo real, homieZ.Sorry Homie but I have to disagree with most of what you said. On paper I do believe this idea works, My question to you is why on earth would you trade your last remaining bit of food if you knew you hadn't any spare. The idea of a trade is that both parties end up with something they need from each other of generally similar value. Its down to the traders to decide if they want to make a loss for an item. having a value for each item would also make trading easier , take for example you want to trade a Pistol worth say a can of beans and i want to trade an axe worth a can of beans, That would be a fair trade no food needed for the transaction. Remember I Use food as a guildline , It's just an idea I'm playing with. I don't believe the developers should implement it into the game , I'd like to see it happen throughout the Dayz community naturally. Back to your point about said trader #1 now shooting said trader #2 in the back. Just silly, why would you give away your only gun to someone you don't know ? If you needed the food that bad then ok, but in that case you were going to die regardless so it was worth the risk.Please don't use the excuse that trade won't work cause it will only turn into a gunfight, I think that it's impossible to predict an out come, we know there is dicks out there , Nice one for pointing out the obvious , next time learn to trade smart, simply travel with a partner or insure guns aren't drawn, Maybe try not trading your only gun and ammo "DUHHHH" .If you really think that people can't actually coexist and simply Barter goods In Dayz, that things will continue to go the way they are where KOS is the norm then why don't you un-install Dayz already cause it sound like its going to be a pretty shit game. Edited July 5, 2014 by WashedUpPoet Share this post Link to post Share on other sites
WashedUpPoet 6 Posted July 5, 2014 Well, not really I must have searched like 20 apple trees and got one it took like 8 minutes to do all that, same with berries plus you get poisonous ones. Berry picking and stuff is just supplemental food if you're on the brink of death it's sometimes your only option. It'd be very time consuming and up to chance to survive off just that, so it would always be better to just scavenge and trade for food if you couldn't find any. But yeah I don't think it would work out for food to be the actual currency any trade rates should be player generated like a box of bullets for 3 tins of food, or some places might go ridiculous asking for 4 boxes for 1 tin. When barricades are added maybe people could put a sign outside a building saying "SHOP" and collect tons of stuff to sell, which can be traded through an open window or something for some sort of security.Sort of like how at a bank there's the big glass screen with a slot in it for you to pass things to each other. They could add buildings to facilitate that, still attackable but if you smash your way in the merchant guy is probably waiting with a gun anyway so it would be wise to play along. With persistent loot and safes, it could definitely work. It just depends on how many people want to act as shop keepers.I gotta say I Love the shop Idea, think that sounds pretty plausible. Share this post Link to post Share on other sites