jubeidok 495 Posted July 4, 2014 As we all know by now, the jittery scope bug has been fixed, but since I hadn't really noticed anyone talking about it, I thought I'd let you all know that the bullet impact FX for long range shots is back in the game. Here's a lil proof, a cap of an 800+ meter shot on an idle zed. Now, get back out there and start sniping! Share this post Link to post Share on other sites
Dchil 829 Posted July 4, 2014 Especially with how easy LR scopes are to find. Share this post Link to post Share on other sites
cywehner1234 582 Posted July 4, 2014 I don't get it. It's not even hard if you zero. Also you're hitting a target that's standing completely still. Try hitting a player at 800 meters. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted July 4, 2014 As an aside, I think they've got the feeling of sway bang on with optics. It's far less point-to-point and more actual sway, at least with the PSO-1. ARMA/DayZ mod's sway was far too jittery for my tastes. When I aim a weapon, my sights aren't jumping from point to point randomly. And the new "sitting and aiming" animation is epic to say the least. 1 Share this post Link to post Share on other sites
jubeidok 495 Posted July 4, 2014 I don't get it. It's not even hard if you zero. Also you're hitting a target that's standing completely still. Try hitting a player at 800 meters. Maybe you never snipe, but before this last patch, the particle FX where the bullet lands wasn't drawing at distances over 150 meters. So sniping was just a big guessing game. The video was to show that it is once again possible to track your shots and adjust your aim accordingly. The scope is zeroed at 800 and the target is far beyond that, so I now have to start guesstimating at how high above the target I need to shoot in order to hit. The impact FX helped me do that. I'm sorry if you though this was an "OMG look at this awesome snipe!!!" kind of thread/vid. It is not. 1 Share this post Link to post Share on other sites
TheWizard14 372 Posted July 4, 2014 Yes, I noticed that they fixed the jitter bug when I looked in my PSO1 scope and was very happy. I'm also happy that you can see the dirt from the bullet that you proved in this video. Share this post Link to post Share on other sites
quantum2k6 348 Posted July 4, 2014 And the new "sitting and aiming" animation is epic to say the least. yeah very cool! love it Share this post Link to post Share on other sites
cywehner1234 582 Posted July 4, 2014 Maybe you never snipe, but before this last patch, the particle FX where the bullet lands wasn't drawing at distances over 150 meters. So sniping was just a big guessing game. The video was to show that it is once again possible to track your shots and adjust your aim accordingly. The scope is zeroed at 800 and the target is far beyond that, so I now have to start guesstimating at how high above the target I need to shoot in order to hit. The impact FX helped me do that. I'm sorry if you though this was an "OMG look at this awesome snipe!!!" kind of thread/vid. It is not.Lolwhat. I have played yesterday and the bullet impact was still there. Share this post Link to post Share on other sites
Etherimp 1323 Posted July 6, 2014 Lolwhat. I have played yesterday and the bullet impact was still there. ... do you not pay attention or read? Last patch, bullet impacts were glitched. He made a video to show that they are indeed fixed, lest people avoid the Mosin thinking it's still worthless. Share this post Link to post Share on other sites
Mullraugh 1151 Posted July 6, 2014 I don't get it. It's not even hard if you zero. Also you're hitting a target that's standing completely still. Try hitting a player at 800 meters. But you shouldn't be trying to snipe players Share this post Link to post Share on other sites