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jubeidok

Sniping Is Back

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As we all know by now, the jittery scope bug has been fixed, but since I hadn't really noticed anyone talking about it, I thought I'd let you all know that the bullet impact FX for long range shots is back in the game. Here's a lil proof, a cap of an 800+ meter shot on an idle zed.

 

 

Now, get back out there and start sniping!

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Especially with how easy LR scopes are to find.

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I don't get it. It's not even hard if you zero. Also you're hitting a target that's standing completely still. Try hitting a player at 800 meters.

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As an aside, I think they've got the feeling of sway bang on with optics. It's far less point-to-point and more actual sway, at least with the PSO-1.

 

ARMA/DayZ mod's sway was far too jittery for my tastes. When I aim a weapon, my sights aren't jumping from point to point randomly.

 

And the new "sitting and aiming" animation is epic to say the least.

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I don't get it. It's not even hard if you zero. Also you're hitting a target that's standing completely still. Try hitting a player at 800 meters.

 

Maybe you never snipe, but before this last patch, the particle FX where the bullet lands wasn't drawing at distances over 150 meters. So sniping was just a big guessing game. The video was to show that it is once again possible to track your shots and adjust your aim accordingly. The scope is zeroed at 800 and the target is far beyond that, so I now have to start guesstimating at how high above the target I need to shoot in order to hit. The impact FX helped me do that. I'm sorry if you though this was an "OMG look at this awesome snipe!!!" kind of thread/vid. It is not.

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Yes, I noticed that they fixed the jitter bug when I looked in my PSO1 scope and was very happy. I'm also happy that you can see the dirt from the bullet that you proved in this video.

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And the new "sitting and aiming" animation is epic to say the least.

 

yeah very cool! love it

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Maybe you never snipe, but before this last patch, the particle FX where the bullet lands wasn't drawing at distances over 150 meters. So sniping was just a big guessing game. The video was to show that it is once again possible to track your shots and adjust your aim accordingly. The scope is zeroed at 800 and the target is far beyond that, so I now have to start guesstimating at how high above the target I need to shoot in order to hit. The impact FX helped me do that. I'm sorry if you though this was an "OMG look at this awesome snipe!!!" kind of thread/vid. It is not.

Lolwhat. I have played yesterday and the bullet impact was still there.

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Lolwhat. I have played yesterday and the bullet impact was still there.

 

 

... do you not pay attention or read? Last patch, bullet impacts were glitched. He made a video to show that they are indeed fixed, lest people avoid the Mosin thinking it's still worthless.

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I don't get it. It's not even hard if you zero. Also you're hitting a target that's standing completely still. Try hitting a player at 800 meters.

 

But you shouldn't be trying to snipe players

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