Khajiit13 9 Posted June 14, 2014 (edited) How about houses with cellars, underground city's canalizations, some metro tunnels? I guess it would be atmospheric to walk through long and dark canalization tunnels with few zombies in it, or run away from bandits and hide there. Also cellars. 2 floored house with cellar can be a good hideout from bad weather, zombies and bandits. And here's my offer of new house with cellar. Sorry for madskills. Edited June 14, 2014 by Khajiit13 2 Share this post Link to post Share on other sites
KingofTheWorld 44 Posted June 14, 2014 Also caves should be in game. There is huge map and many mountains but theres no any cave also rivers, large lakes. 1 Share this post Link to post Share on other sites
SFRGaming 718 Posted June 14, 2014 I would like to see this in game eventually. Maybe they can collaborate with the chaps over at VBS for resources. Side note: House has no restroom or living room 2/10 would not buy. I digress... Btw, person who commented above me, there is a cave in game. :) Share this post Link to post Share on other sites
yorkmorgan 191 Posted June 14, 2014 Its a good idea, sewer tunnels under cherno would be immense but they can't do this properly with the engine as it is. The planned changes to the engine will allow for really cool new developments like the ones your suggesting. At the moment if they put in cellars and tunnels they would look awful because inside they would be just as bright as out above ground thanks to the lack of dynamic lighting. But once they get dynamic lighting functioning it will become possible to have dark cellars and gloomy sewers which will be awesome. 1 Share this post Link to post Share on other sites
liquidsnake 275 Posted June 14, 2014 Tunnels, maybe. Cellars? Hell yes. Share this post Link to post Share on other sites