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gaerteuth

The Fix for the Spawn System

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How to fix freshspawn camping, deathmatch towns, and more with one easy solution.

I have something that will fix the following problems:

 

-People murdering an endless supply of freshspawns in the same area

-Everybody migrating to a single town to deathmatch

-Fresh spawns going to this town in search of unlooted bodies

-Fresh spawns going to this town to punch out geared players

-Fresh spawns suiciding to get to a specific spawnpoint

-Everybody only going to one of the airfields

-Everybody taking the same route around Chernarus

-Extreme high probability of player interaction in a small area

-Extreme low probability of player interaction in a huge area

 

 

What can fix all of these problems you ask?

Quite simple, really. It only requires 4 things to happen.

 

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-Make all spawnpoints an equal distance from eachother,------

--Place spawnpoints all around the map, not just on the coast,

---Increase the number of spawnpoints available,------------------

----and increase the amount of players in a server.----------------

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What this adds to gameplay:

 

-You can spawn anywhere on the map, in any town, in any area. Your chances of encountering a player are equal no matter where you are on a map, because players can spawn anywhere, no matter how far or close to you.

 

-You cannot be spawn camped by a murderer because of the random nature of the spawnpoints. They simply cannot predict where a fresh spawn will spawn next. Because of this, the murder playstyle will be forced to be more exploratory and hope to run into a player by chance.

 

-You'll find an equal amount of people everywhere at all times, this also applies to airfields. Some will spawn near Balota, others will spawn near NEAF, others will spawn near NWAF. Depending on your surroundings, you may choose to go to one airfield because it's closer to where you spawned.

 

-Knowing your surroundings and knowing the map will become more important to gameplay because of the random nature of the spawns. You need to learn to recognize which town you're in (which isn't that hard considering there are road signs everywhere) and also memorize where on the map that town is.

 

-Compasses and maps will become more useful due to the more exploratory and navigational style of gameplay.

 

-Fresh spawns have more time to find basic loot before encountering another player.

 

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The only con of this is that while player interactions have equal chances of happening at all places, given that the size of the server is only 40 players, the chance of a player interaction in any given place is extremely low.

 

However, the only thing you need to do to fix this is simply increase the size of the servers through the implementation of 64 bit memory, (which is planned), multi-core support (which is planned) and serverside optimization (which is planned.) Because of this, in the future this spawn system will be completely viable.

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Side note: if you type "tl;dr" I WILL find you. :3

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Spawning near balota or NWA is simply unfair. People will get themselves killed until they spawn there. Esp those guys unable to navigate properly to NWA.

 

Since they upgraded balota to a highvalue airfield like NWA, they trapped themselves in allowing spawnpoints only in the North-East. Imo Balota tents need to be removed entirely and then elektro/cherno/kamenka spawns can be back. That should suffice to repopulate the map.

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My suggestion for a while now is simple: move balota camp around Elektro, and use the old spawns

Since SA has almost every building to be enterable, avoiding city-camping/deathmatching should be the easiest thing to do, probably by moving spawns all around the map

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Make spawns all over the map!

 

You spawned on Balota AF? Lucky you!

 

When people are respawning until they hit an airfield ... okay. They still have to wait 30sec per spawn and no guarantee they will end up somewhere useful.

 

Look at the dayzdb map in starting zoom. You have about what, 150 quadrants with land? Make two spawns in each and you're at 300, spawning from nowhere to right-on-nwaf!

And if they're still suiciding until AF-spawn ... fine! Remember they still need a Z or a climable (climbable?) building...

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It's my understanding that the devs have limited the spawns on the alpha to force everyone together so they can test the game thoroughly.  I don't see any reason to believe that this won't change when the game is released.

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