11tw 106 Posted June 10, 2014 Just thinking about how to make the game more realistic as far as player behaviour goes. Right now, many people kill on sight. I have no problem with killing on sight as a concept: in a post-apocalyptic world with no rules, some people will be dicks. However I find it hard to believe that every single person who kills on sight would actually do this in real life, and I think measures should be taken to curb this unrealistic behaviour. I am not suggesting an 'insanity meter', but rather a small introductory message at the start of the game which tells players to make careful decisions about befriending people or killing them.Just something to remind people about the value of teamwork and so-on. Studies have shown that the majority (over 70%) of humans when tested choose cooperative methods of problem solving rather than violent or anti-social methods, so it would be good to see the Day Z community's behaviour reflect that. I would argue that the problem originates from the fact that the majority of games include stereotypical enemies who are exclusively evil, and so gamers as a community have been desensitized to killing in a virtual environment. So, not to sound overly emotional, next time you go to KOS, ask yourself if what you are doing matches what you think you would actually do if put in that situation. If you think you would happily kill them and feel no regrets, then go ahead. However, if you think you would more likely approach them, say hi, and warily ask for help, then do that. On a finishing note, anyone who comments that Day Z isn't about simulating how you would deal with moral dilemmas and survival choices in a real life apocalypse doesn't 'get' what Day Z is. If you want a fantasy where there are easy morals, play games where the lines aren't blurred. Share this post Link to post Share on other sites