Bushmills 15 Posted June 9, 2014 (edited) Hello, Congrats to the devs for the wonderful 1.8.1!I can't wait 1.8.2 to be able to use wooden splints and here's a suggestion :I see the String item more often than morphine.So wooden splints are easier to craft than finding morphine.So a wooden splint should have some probability of breaking when a player sprints or jumps over an obstacle, breaking the bone again and causing blood loss or knock out from the pain. What do you think ? Edited June 9, 2014 by Bushmills 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted June 9, 2014 Id have to check but if we have a chance to create enabled for that object. We can add a chance they snap during the creation of them. Share this post Link to post Share on other sites
Trigger Hippy 176 Posted June 10, 2014 If you can run....why would you need a splint? Surely use of a splint suggest the leg is broken and in no fit-state to run on/ Share this post Link to post Share on other sites
TIC 1050 Posted June 10, 2014 If you can run....why would you need a splint? Surely use of a splint suggest the leg is broken and in no fit-state to run on/ Just the fact the mod has a lot of limitations within the arma engine. Otherwise more things would be possible with a different outcome. That's why the Standalone was developed originally from the mod. Share this post Link to post Share on other sites
Bushmills 15 Posted June 10, 2014 If you can run....why would you need a splint? Surely use of a splint suggest the leg is broken and in no fit-state to run on Similarly, morphine is not a logical/realistic solution for a broken bone nonetheless you're perfectly alright after using it.My point is to make splinters a more uncertain solution to broken bones as strings are easier to find. We can add a chance they snap during the creation of them. I love this^^ Share this post Link to post Share on other sites
Trigger Hippy 176 Posted June 10, 2014 Just the fact the mod has a lot of limitations within the arma engine. Otherwise more things would be possible with a different outcome. That's why the Standalone was developed originally from the mod. What I meant was, if your character has splints because their leg is broken...surely you shouldn't be able to run (with a splinted broken leg) 1 Share this post Link to post Share on other sites
TIC 1050 Posted June 10, 2014 What I meant was, if your character has splints because their leg is broken...surely you shouldn't be able to run (with a splinted broken leg)I understand. It's only logical :P Share this post Link to post Share on other sites
Trigger Hippy 176 Posted June 12, 2014 Similarly, morphine is not a logical/realistic solution for a broken bone nonetheless you're perfectly alright after using it.My point is to make splinters a more uncertain solution to broken bones as strings are easier to find. I love this^^ Splint + Morphine would make more sense Share this post Link to post Share on other sites