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11tw

Bleeding Zombies

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I brought this up in an earlier discussion, but it wasn't commented on.

I would like to see zombies who take bleeding damage. Not super quick dead-in-10-seconds bleeding, as they are zombies, but fast enough that they die after about five minutes. This would be good because it would make attacking zombies with less powerful sharp objects more reliable.

 

If zombies don't bleed though, then that makes them a 'lifeless' classic zombie, and so in that case they should be slower, so one or the other.

 

Keen to hear any thoughts on zombies.

 

p.s. I know that the game is in alpha. Please don't do any alpha comments. What is the point of a suggestions board if people just say, it is in alpha? This hasn't been guaranteed as a feature in the finished game by the developers yet, and so I thought it should be discussed.

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I think it could be a performance issue, tracking a bleed effect on such a scale could impact the server. Not sure though and is still a cool idea, I think 2 mins would be better though.

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Since these are 'infected' instead of 'undead' zombies, I really like the idea of them bleeding out.  I think it should be for anything but a head or heart shot, and they bleed at a rate commensurate with the damage they have taken.  As for the performance issue - I seriously doubt tracking a bleed rate for a zombie (probably a single byte variable) would be a strain on the server considering how complex this game is already.

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