Incar (DayZ) 0 Posted June 2, 2014 (edited) LIMITED TIME ONLYNew players will be given a small starter kit to get them going. I understand a server can be boring right off the bat with not much activity, so this will help some keep interest for a bit while more players join in to give them some action.Kit Includes1x 30m Plot Pole1x Tent1x Combo Lock2x Floor/Ceiling1x Random Primary & Secondary Weapon with Ammo2x Large Wood Wall1x Large Wall with Door1x Large Wall with Window1x Lockbox1x Random Unlocked Vehicle1x WorkbenchSome Basic Neccessities.5 Gold Feedback on server always welcome. Server Location: DallasHost: GTXGamingMap: NapfSlots: 30 (Will increase as population grows)Version: 1.0.4.2 (1.62.103718)Server Time: 4-10 PM (6 hour cycles). Current Features-No Tracers, No Crosshairs, No Nameplates (shows otherwise in DayZ Commander, dunno why, but they're disabled).-Build Without Plot Poles (Bit unrealistic that they're needed to build, however still needed for maintenance.)-Build On Roads (This is intended for people to make roadblocks for robbing people. Don't build structures, and remove hedgehogs/roadblocks when leaving the area).-AI Missions (DZMS)-Events (Rat Race, ATV Race, Supply Convoy, Arena Team PvP/Survival and more)-Class Selection (Different Classes available on new spawn for Neutral, Hero and Bandit humanity levels).-Weapon Upgrading (With the proper items, upgrade your weapons to better versions including scopes, grenade launchers, silencers and camo. 45+ Upgrades currently available).-Buying/Selling Hemp.-Low Vehicle Spawns.-Custom Loot.-Increased Zombie Spawn Rates.-Base Decay/Maintanence (Every 15 days).-No Halo Drop-Trader Safe Zones (Will be removed following some changes to merchant locations). Planned Features (In Progress are features I'm currently tinkering with)-Increased Zombie Damage/Slightly Decreased Speed.-Changes to economy (prices and quantity of items)-Anti Camping (I'd prefer people don't just camp sniping every player that passes by).-Limited Fuel From Fuel Tanks (Hoping this will be possible).(In Progress).-Traveling Zombie Hordes and/or Zombie Based Missions (Also hoping lol).-Tow/Lift Balanced.(In Progress).-No Trader Cities (Traders will be placed at multiple locations around map, at which point safezones will be removed).-Gold Only Currency (This is going to be a hefty task to balance, will dedicate a day to it sometime within the coming week).-Possibly more I'm not thinking of. Hope to see some new faces soon, and bring something refreshing to the community. Custom Loot Info-Spawn chance is set between 20-40% at this time.-Item Rates are set at anywhere from approx 1-35% depending on location and value of item.-Household, office and store weapons changed to non SD Pistols only. Low rates.-Additional Food and Drink added to household, office and store spawns.-Additional Assault Rifles, Sniper Rifles and Vehicle Ammo added into military spawns. Rates vary based on weapon.-Additional Weapons added to AI Mission Crates.-Additional building supplies added to industrial locations.-Additional items added to various merchants ranging from weapons, food, drink, building and more.-Food outside of households and stores altered.-Some building types changed for realism.-Fire Stations no longer spawn military loot.-Some Zed items changed.-Other minor changes. Updated: 6/15/2014 Edited June 15, 2014 by Incar Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 6, 2014 (edited) Update-Server Beta Version Updated-Class Selection Added (Humanity Based)-Weapon Upgrading Added Edited June 6, 2014 by Incar Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 7, 2014 (edited) Update-Many more weapon upgrades added.-New Loading Screen for better look, more info and reduction to mission file size. I will be on the server in roughly 30-60 mins and will begin some events if there are a handful of players online. Edited June 7, 2014 by Incar Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 8, 2014 Daily Bump. Working on some new scripts atm. Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 11, 2014 Daily Bump-modified some seller pricing.-added sound to some weapon upgrading(will be complete soon). Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 12, 2014 -Class Selection system updated significantly to be easier on players, and more functional.-Weapon Upgrading now has crafting sound effects and alert zed effects. Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 13, 2014 Daily BumpWill be adding a balanced tow/lift system later today. Share this post Link to post Share on other sites
Incar (DayZ) 0 Posted June 15, 2014 -Removed Tracers, Nameplates and Crosshairs.-Removed plotpole requirement for building.-Building on roads enabled, however this is meant for some PvP and/or roleplay experience, not trolling like an ass. Share this post Link to post Share on other sites