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Incar (DayZ)

Zombies Ate My Chickens Epoch 1.0.4.2 Napf Survival Server

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LIMITED TIME ONLY
New players will be given a small starter kit to get them going. I understand a server can be boring right off the bat with not much activity, so this will help some keep interest for a bit while more players join in to give them some action.

Kit Includes
1x 30m Plot Pole
1x Tent
1x Combo Lock
2x Floor/Ceiling
1x Random Primary & Secondary Weapon with Ammo
2x Large Wood Wall
1x Large Wall with Door
1x Large Wall with Window
1x Lockbox
1x Random Unlocked Vehicle
1x Workbench
Some Basic Neccessities.
5 Gold

 

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Feedback on server always welcome.

 

Server Location: Dallas

Host: GTXGaming

Map: Napf

Slots: 30 (Will increase as population grows)

Version: 1.0.4.2 (1.62.103718)

Server Time: 4-10 PM (6 hour cycles).

 

Current Features

-No Tracers, No Crosshairs, No Nameplates (shows otherwise in DayZ Commander, dunno why, but they're disabled).

-Build Without Plot Poles (Bit unrealistic that they're needed to build, however still needed for maintenance.)

-Build On Roads (This is intended for people to make roadblocks for robbing people. Don't build structures, and remove hedgehogs/roadblocks when leaving the area).

-AI Missions (DZMS)

-Events (Rat Race, ATV Race, Supply Convoy, Arena Team PvP/Survival and more)

-Class Selection (Different Classes available on new spawn for Neutral, Hero and Bandit humanity levels).

-Weapon Upgrading (With the proper items, upgrade your weapons to better versions including scopes, grenade launchers, silencers and camo. 45+ Upgrades currently available).

-Buying/Selling Hemp.

-Low Vehicle Spawns.

-Custom Loot.

-Increased Zombie Spawn Rates.

-Base Decay/Maintanence (Every 15 days).

-No Halo Drop

-Trader Safe Zones (Will be removed following some changes to merchant locations).

 

Planned Features (In Progress are features I'm currently tinkering with)

-Increased Zombie Damage/Slightly Decreased Speed.

-Changes to economy (prices and quantity of items)

-Anti Camping (I'd prefer people don't just camp sniping every player that passes by).

-Limited Fuel From Fuel Tanks (Hoping this will be possible).(In Progress).

-Traveling Zombie Hordes and/or Zombie Based Missions (Also hoping lol).

-Tow/Lift Balanced.(In Progress).

-No Trader Cities (Traders will be placed at multiple locations around map, at which point safezones will be removed).

-Gold Only Currency (This is going to be a hefty task to balance, will dedicate a day to it sometime within the coming week).

-Possibly more I'm not thinking of.

 

Hope to see some new faces soon, and bring something refreshing to the community.

 

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Custom Loot Info

-Spawn chance is set between 20-40% at this time.

-Item Rates are set at anywhere from approx 1-35% depending on location and value of item.

-Household, office and store weapons changed to non SD Pistols only. Low rates.

-Additional Food and Drink added to household, office and store spawns.

-Additional Assault Rifles, Sniper Rifles and Vehicle Ammo added into military spawns. Rates vary based on weapon.

-Additional Weapons added to AI Mission Crates.

-Additional building supplies added to industrial locations.

-Additional items added to various merchants ranging from weapons, food, drink, building and more.

-Food outside of households and stores altered.

-Some building types changed for realism.

-Fire Stations no longer spawn military loot.

-Some Zed items changed.

-Other minor changes.

 

Updated: 6/15/2014

Edited by Incar

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Update

-Server Beta Version Updated

-Class Selection Added (Humanity Based)

-Weapon Upgrading Added

Edited by Incar

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Update

-Many more weapon upgrades added.

-New Loading Screen for better look, more info and reduction to mission file size.

 

I will be on the server in roughly 30-60 mins and will begin some events if there are a handful of players online.

Edited by Incar

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Daily Bump

-modified some seller pricing.

-added sound to some weapon upgrading(will be complete soon).

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-Class Selection system updated significantly to be easier on players, and more functional.

-Weapon Upgrading now has crafting sound effects and alert zed effects.

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-Removed Tracers, Nameplates and Crosshairs.

-Removed plotpole requirement for building.

-Building on roads enabled, however this is meant for some PvP and/or roleplay experience, not trolling like an ass.

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