Linden 6 Posted May 30, 2014 Since we have hunting, how about a few medicines / remedies we can craft from plants found (or grown if we get horticulture) in the woods? I imagine they would be less effective than hospital supplies and take longer to cure your ailment. Perhaps there could be one or two rare ones that are extremely useful. For a few examples http://www.russianherbs.net/default.htm Also a related thought, what about poisons? Poison for your arrows? Poisoned water wells? This might open up possibilities for players who are interested in going camping for a while and abandoning civilisation after the zombie apocalypse 2 Share this post Link to post Share on other sites
guppy22143 1081 Posted May 30, 2014 I can imagine a bunch of troll barrack rats server hopping for a bunch of poison, then poisoning every well in Chernarus.No thanks. :P Share this post Link to post Share on other sites
Linden 6 Posted May 30, 2014 Yup, the well poisoning comment was just me brainstorming, I'm not sure it would be good in practice either Share this post Link to post Share on other sites
Canned Bread 6 Posted May 31, 2014 Adds even more realism to the game, I would like to see this in the experimental branch.+1 Share this post Link to post Share on other sites