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tmanz

Map out your journey upon death

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So a few people want to know who killed who etc... I think its a break from the immersion if you do and I'm against it, but maybe something on a more obscured level would be more appropriate.

 

Once you die how about a screen that plots out your journey, where you started to where you met your demise. Along the way have markers showing:

 

1. Where you were spotted by another player (not giving out their location or name)

2. Where you banded together as a group (showing names only if you found through in game interaction)

3. Where you interacted or had certain things done to you (voice chat, handcuffed, force fed, poisoned, shot at)

 

It'd be neat if it was presented on a map of Chernarus with a handwritten journal look to it. Also great if you could export it.

 

This would have to be tracked over the hive.

 

 

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I'm all for a map popping up, and your route from start to finish being mapped out by a line but the other stuff would be hard to determine.

 

I'm also for a cause of death, but not the name of your killer if you have one. Such as "Final cause of death was a 357 Magnum to the rear of the skull." but no more detail than that. Helps with finding some glitches (how many people have walked up and down a firestation and then gotten the "You are dead screen") and would satisfy my curiosity. Though I could deal with not having either, well not "deal with it" really. But wish that something like this was implemented just to satisfy a morbid curiosity.

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I'm all for a map popping up, and your route from start to finish being mapped out by a line but the other stuff would be hard to determine.

 

I think its fairly do-able.

 

There is already some code for the zombies to act when they have you in view, so that could possibly help the 'seen by others' if they have you in their view.

 

You can hear nearby gunshots and shots that land near you, so that could help 'shots heard' or 'fired at'

 

Your status changes when someone does something to you, eg. handcuffed, force fed, knocked out, items removed by another player.

 

Challenging one would be the banding together, maybe have an algo that checks nearby players in a certain 'personal radius' for a long period of time. This could also lead to checking a larger radius to see if you've been stalked!

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