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tmanz

Burlap sack backpack to have ever expanding slots until...

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It ruptures and leaves all items inside in a more damaged state. 

 

This simulates overloading your pack. Say the pack will auto add 'x' amount of slots every time you fill it up until it decides to give-way. Visually the pack will bulge getting to the size of a hunting backpack or talon backpack if you're lucky.

 

The max amount of slots may be based on the condition of the raw materials used to make the pack, with a random factor after that where you can test your luck.

 

Nice for pack-rats, like me, where greed should be your downfall.

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So basically a improvised couriers bag can be as good as a mountain one?

But one more item will break it?

I don't like it personally, but expanding backpack models is an awesome idea.

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You don't know it will be as good. You keep adding and if you're lucky it might reach that capacity, if not it ruptures, you lose your bag and damage your items.

 

And yes the expanding idea can apply to other bags.

 

Effectively there is a known capacity for the bag and a random expandability factor added on a per bag basis (calculated when you pick up or make the bag for the first time). Every time you fill your bag it will add one or 'x' extra slots that you can fill, if the extra slots exceed the random factor then you have a ruptured bag.

Edited by tmanz

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It's an interesting idea, but the problem is that it assumes the fabric would break before it simply became (essentially) impossible to put more stuff in there. It would probably rupture if (for whatever reason) I decided to fill it with heavy rocks, but I doubt if I put as many empty tin cans as I could on the inside it would break once there was simply no more room. They could, of course, base it on a weight factor, but it would be incredibly arduous and wouldn't really add anything.

That, and people would eventually figure out exactly how much they could keep and would just be sure not to go over that limit.

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