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sunnz

New bleeding mechanics + zombie

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I think the bleeding mechanic needs a bit of a change.

I think getting hit does should not take off blood at all, here's how i think it should happen:

I suggest that you ONLY bleed and lose blood when you are actually bleeding, like is it now kinda.

BUT

Getting hit by zeds should not lower blood, it should maybe make the screen go a bit blurry and you only start to bleed at like 4 to 6 hits from zeds( or maybe 2 hits= 20% of bleeding, more hits the higher the percentage of bleeding)

Now when you do bleed, it will cause a lot more damage than it does not, like maybe double since it will only happen you are getting attacked by a lot of zed sand not some random single zed. This means that if your bleeding you will have to quickly patch up.

This could also allow the opportunity to add a new type of zombie, as i call the scratcher :P. Basically this will cause you to bleed instantly when hit, each hit could do like 200 blood damage as well since it tears off shit from your body when it hits you, but agian to balance it out it should not hit as quickly as other zeds and be quite rare, but can maybe always have like a grenade in its inventory.

I think this would change how to approach a city, for example if you see this type of zombie you will want to get rid of that first, and since you know bleeding will be more dangerous you will be more urgent in dispatching zombies to make sure you dont get hit too much.

Right now you have a change to get hit 10 or more times by like 3 zombies and not bleed at all and take a bit of damage, this makes sure you run away from getting crowded from zeds.

Hope you guys like it :angel:

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