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Xerticle

Change bleeding from on/off to an amount of bleed over time

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I have an idea to make bleeding a little more realistic and less of a headache. Instead of having a bleeding yes/no switch with a variable "flow". Have instead a value of bleed for each strike done to someone. A zombie strike could do x damage and x bleeding over x time. This will be more realistic as bleeding cuts do stop over time. You could make the bleed last hours; a player would have to judge on when to use a bandage/how much bleeding is one bandage worth to stop. You would also not be entirely screwed if you lacked a bandage, yet got hit in a field and you wouldn't know where to look for one in the area; you would take the damage from the bleed but not have a death sentence.

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