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turdjaw

[UKSS] Epoch Origins | Better Survival Elements | Challenging | Many Addons

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We've put up a second server, Epoch Origins on Taviana 3.0. Running off a smooth dedibox which was also recently upgraded.

 

How to join

1. Download the latest Epoch (1.0.5.1) patch via DayZCommander or from EpochMod.com

2. Download DayZ Origins (1.7.8.5) from DayZCommander.

3. You do not need to download Taviana separately, as 3.0 is part of the Origins mod itself.

Skip to part 7 if you've already updated your game to the latest beta

4. Go to your Steam library, right-click Arma 2 Operation Arrowhead.

5. Go to the Beta tab, opt in to "-beta" (or something similar)

6. Verify your game cache, this will updating your game to the latest Beta version.

7. Add -mod=@DayzOrigins;@dayz_epoch to your launch parameters in DayZCommander.

8. Add the IP below to your favourites and connect....

 

Server IP: 109.236.89.121:2335
Teamspeak IP: ukss.eu

 

Better Survival Feel

- Loot amounts more like the Mod

Less fuel containers, most likely one to find is an empty Jerry

Less maps, tinned drinks & food

More unlabeled cans, empty water bottles

Less chance of high-grade toolbelt items, especially away from barracks

Higher chance of infection from self-bloodbag, plus option to consume bloodbag as last resort

- Rarer weapons & items you either can't get from traders or are high-priced, stopping everyone getting them easily

- Vehicles almost always need repairing or refuelling before going anywhere

- Loadout is simply just one bandage and your own butt

- Zombies can knock you over, like in the Mod

- EVR Storms (blowouts) from Namalsk happening around 2 hours apart

- No safezones, auto-refuel, donator perks, admin's little helpers, admin abuse, whining and no handouts

- No tinned food at traders, only food available is fish, only drinks are energy drinks

- No medical traders

- No tents available at traders

 

Add all this together and you actually fear dying, fear the elements, fear other players more, desire what they may have more and it takes a while to get around the map. We have other features too which are always being balanced towards both challenging and fun, and away from overpowered and boring. It's still meant to be DayZ on our server. There are ways of stumbling across higher-end vehicles & items, but you'd have to work, search and use your brains. Base building is always encouraged, we have some creative players already.

 

Other Features

- Epoch Origins is basically the Epoch mod, but with the Taviana 3.0 map ripped from Origins and the vehicles from it as well.

- Weapons from Origins coming soon!
- Custom anti-hacks
- Custom debug
- JSRS soundmod enabled, with CBA
- 3 hours day, 2 hours night every server restart
- 300 vehicles

- Origins buildings (Strongholds, Houses & Garages)

- Plot poles are 75m range, 1 briefcase to buy and do not require to be re-placed after death

- Plot pole base menu

- Nuclear fallouts by TayTayTheKiller

- Group system, add friends to see their position using ESP. Saves after restarts

- !help system for various goodness

- Map edit

- Custom traders (security dealers for safes, land ownership dealers at town halls for plot poles etc)
- Gem trader (who sells endgame vehicles & aircraft)

- Blowouts every 2 hours or so, use a radio to protect yourself from any effects
- Tough missions system with custom missions, loot and locations.
- Modded Snap Building Pro
- Self bloodbag or consume bloodbag (consequences)
- Four land vehicle NPC patrols, literally can be any unarmed vehicle - now including Origins vehicles.
- Two NPC helicopter patrols (random choice from Huey, Seahawk, Chinook, Bell Gunship, Mi-17, Venom, and now Origins aircraft. Yes, that includes the Flying Fortress!)

- Custom Sector B incentives

- Sector B trader

- Safes more expensive except at Sector B trader
- Take clothes
- Loot spawns at some previously loot-less Taviana buildings
- Extra items & vehicles at traders
- Custom spawn list, includes bell gunship, jackal, hmmwv armored, others

- Rough area spawn selection
- Surrender enabled
- Build on roads enabled

 

Rules

- No glitching / duping / feeble hack attempts
- No constant moaning
- No building in trader areas or military bases

- Locked vehicles left at traders will eventually be blown up

- Bring charm, we like charm

Thanks for reading

Edited by diseasedundeadnoodles

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Been playing this server for a couple of days and its probably the best server ive played in a while. Fun missions loads of unique features but still difficult. Limited food drink weapons. Earn your stuff but you can get rewarded big. Only made this account to get this server recognised.

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- Fixed the dodgy animated heli crashes. Loot now sorted.

- A few more subtle map edits

- Possibility of rare vehicles on Sector B to fix up and take - usually ones not available at traders

- Zombies can now knock you down, like in DayZ Mod

- Zombies will now cause damage if attacking from close range much more often, rather than 1 in 8-10 times (the Epoch standard)

- Removed paraspawning, due to pussies not opening the chute 30-40 times in a row in order to get a cushty spawn location, rather than running a few km or fixing up a car

- Readded the old spawn selection screen, 4 locations to click on that choose from 15 spawn points in each corner of the map

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