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Removal of 3rd person view exploit

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This thread is like trying to make a Christian extremist understand Society's values about homosexuality. I'm out.

Well put. :P

I agree trying to explain an exploit to exploiters is hard work :)

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This method would allow players who prefer the 3rd or tags exploits for what ever reasons to continue using 3rd etc but would allow the people who want untainted loot none exploit servers to have that aswell.

LMAO

As if people would switch to a 3rd person enabled server to "get tha ph4t l3wt" and then switch back on a 3rd person disabled server to "p0wn som3 nubz"

Because we all know that he who controls 3rd person controls the battlefield!

QUICK!!

EVERYONE GRAB A TINFOIL HAT!!

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But it isn't even an exploit. An exploit is something in a game not implemented by the devs' date=' and that's used in a way to create unfair advantages over other players.

3rd person is nothing like that, why? Because a) it was implemented by BIS themselves, b) if someone is using 3rd person, everyone can, even you which makes it fair. If you choose not to use 3rd person on a server that allows 3rd, you alone make it a disadvantage for yourself.

[/quote']

Actually it was added to make the game more 'accessible'. No one who ever took the game seriously uses it for anything other than to have a little look at the nice textures/model of that DLC they just paid for. After that, any serious player goes back to 1st person.


This thread is like trying to make a Christian extremist understand Society's values about homosexuality. I'm out.

Well put. :P

I agree trying to explain an exploit to exploiters is hard work :)

I third that. People wont understand until they have been forced to see the truth, as mentioned in my other post.

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I agree trying to explain an exploit to exploiters is hard work :)

Sounds like elitism. You can't assume that because we defend third person, that we use it to exploit. Didn't your mom tell you not to judge a book by it's cover? :rolleyes:

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If you don't like 3rd person play on 3rdperson=0 servers' date='

[/quote']

I do simple as that. what I don't think the mod needs is exploiters coming from 3rdperson=1 servers with loot gained from the exploit available with 3rd onto the server I'm on.

I love how you quote part of my post and completely ignore the part that addresses your followup statement. No one is going to switch servers like that. Why would they? It doesnt make sense. If you enjoy using 3rd person then you are going to stick to those servers regardless of if you are looting or hunting players.

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arma 2 isnt an FPS' date=' dumbass.

[/quote']

prove it

http://en.wikipedia.org/wiki/ARMA_2

Not an FPS

TACTICAL SHOOTER, MILITARY SIMULATION, OPEN WORLD

Your opinion, is in fact, not fact. Wrap your feeble little mind around that.

A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters.

This doesn't remove the fact that looking though a wall or over objects in arma2 while using 3rd person is an exploit.

http://en.wikipedia.org/wiki/Tactical_shooter

I wont lower myself to calling you names or insulting you. :)

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This doesn't remove the fact that looking though a wall or over objects in arma2 while using 3rd person is an exploit.

And still you imply that EVERYONE playing on 3rd person enabled servers is an exploiting scrub that NEEDS 3rd person to GAIN THE ADVANTAGE BY EXPLOITING THE TOTALLY NOT COOL EXPLOIT

And the loot? OH BOY, 100% EXPLOITED!!!!!!!

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If you don't like 3rd person play on 3rdperson=0 servers' date='

[/quote']

I do simple as that. what I don't think the mod needs is exploiters coming from 3rdperson=1 servers with loot gained from the exploit available with 3rd onto the server I'm on.

I love how you quote part of my post and completely ignore the part that addresses your followup statement. No one is going to switch servers like that. Why would they? It doesnt make sense. If you enjoy using 3rd person then you are going to stick to those servers regardless of if you are looting or hunting players.

Sorry I sub quoted you.

If that is the case and people don't swap then there is no need NOT to stop them swapping.

Although Stopping them would stop the people who do swap with ill gained loot.

at no cost to the people who dont.

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I know all the arguments on why people want 3rd on some servers.

Here is why it shouldn't be on in DayZ

It is and can be used as an exploit to see through' date=' over or around objects you should not be able to see through, over or around in a FPS PVP modded game.

Using the 3rd view exploit on one server then coming to a no exploit server with loot gained from an exploit is tantamount to cheating.

To combat the exploits I would suggest one of the two following things.

1: make all DayZ servers one playing type with none of the exploits of 3rd or tags etcetc.

This method makes all servers 1 difficulty setting and would create an even playing field across all severs.

OR

2: Stop the ability to swap from one difficulty server to different difficulty server.

This method would allow players who prefer the 3rd or tags exploits for what ever reasons to continue using 3rd etc but would allow the people who want

untainted loot none exploit servers to have that aswell.

Obviously playing on none 3rd would mean you cannot goto 3rd using servers aswell.

[/quote']

Or 3, make "characters per server", like in minecraft.

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This doesn't remove the fact that looking though a wall or over objects in arma2 while using 3rd person is an exploit.

And still you imply that EVERYONE playing on 3rd person enabled servers is an exploiting scrub that NEEDS 3rd person to GAIN THE ADVANTAGE BY EXPLOITING THE TOTALLY NOT COOL EXPLOIT

And the loot? OH BOY' date=' 100% EXPLOITED!!!!!!!

[/quote']

Sorry if you thought I was saying everyone who uses 3rd is exploiting.

I'm not.. I'm saying it can and is used as an exploit.

Even if those using don't realise they are exploiting.

Some just prefer 3rd which is fine...

Just make it so the ones who exploit it don't drag the exploits onto servers where people don't use that exploit.

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http://en.wikipedia.org/wiki/Virtual_camera_system#Third-person_view

http://en.wikipedia.org/wiki/Exploit_(video_gaming)

Your arguement invalidates itself. Third person is a mechanic that is built into the game. The whole purpose of 'third person' is to allow you a broader view of your character and the environment.

Can someone just channel the spirit of the Exhalted One (aka Rocket), to tell this numbskull that this is part of the games design.

Rage less, play more.

Furthermore, how would you even KNOW if you were killed by a player who 'server hopped' between 1st and 3rd person servers just to grab loot? Do you see black helicopters everywhere you go too?

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If that is the case and people don't swap then there is no need NOT to stop them swapping.

Although Stopping them would stop the people who do swap with ill gained loot.

at no cost to the people who dont.

I totally know who you are now IRL! You are Ralph Shortey, one of our Senators in Oklahoma. You know, the guy who proposed a "anti-abortion bill" that would stop fast food companies from using aborted fetus's in their food.

“There is a potential that there are companies that are using aborted human babies in their research and development of basically enhancing flavor for artificial flavors,” he told KRMG Radio. “I don’t know if it is happening in Oklahoma, it may be, it may not be. What I am saying is that if it does happen then we are not going to allow it to manufacture here.”

That is completely the line of logic you are using.

And no I am not making that up. (http://abcnews.go.com/blogs/health/2012/01/26/bill-would-ban-aborted-fetuses-in-food/)

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Can someone just channel the spirit of the Exhalted One (aka Rocket)' date=' to tell this numbskull that this is part of the games design.

[/quote']

I don't think rocket was even working for BIS when the arma2 3rd person was created.

But if rocket wants to come here and tell us that looking through walls was an intended part of the 3rd person view element of arma2 and its not an unintended exploit that's cool with me :)


If that is the case and people don't swap then there is no need NOT to stop them swapping.

Although Stopping them would stop the people who do swap with ill gained loot.

at no cost to the people who dont.

I totally know who you are now IRL! You are Ralph Shortey' date=' one of our Senators in Oklahoma. You know, the guy who proposed a "anti-abortion bill" that would stop fast food companies from using aborted fetus's in their food.

“There is a potential that there are companies that are using aborted human babies in their research and development of basically enhancing flavor for artificial flavors,” he told KRMG Radio. “I don’t know if it is happening in Oklahoma, it may be, it may not be. What I am saying is that if it does happen then we are not going to allow it to manufacture here.”

That is completely the line of logic you are using.

And no I am not making that up. (http://abcnews.go.com/blogs/health/2012/01/26/bill-would-ban-aborted-fetuses-in-food/)

[/quote']

Sorry dude I'm English no idea who your talking about.

Another crazy american I guess ?

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How is it an exploit if you can do it too?

Derrrrp!

I personally think that we should keep it, i've played the whole arma series and OP flashpoint.

The game just looks nasty when in 1st person and good when in 3rd person, i only switch to first person when in close combat or vehicle.

One of my pet hates about this game is running through a forest in first person mode, it really ruins the game for me, plus you can't even see over a little bit of grass and need to totally expose yourself to get a good look around.

Another hate of mine is the way your gun and arms swing around when running, it looks shit.

Personally when i run i keep my arms tight to my body and keep my head up looking forward especially if i'm carrying something, this helps your posture and you don't waste energy if running long distance.

I hardly even see my arms when i run, when i sprint i see them a little not as much as in Arma though.

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I'll have to try this fabled 'looking through walls' thing when I get home from work later. Last time I checked the camera collides with the wall and actually prevents you from seeing through it.

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Really, it's not as much of an advantage as you make it out to be. You might occasionally be able to see through some walls or over some fences, but the actual advantage in found items/weapons is going to be minimal.

Third person isn't totally unrealistic, either. If I'm crawling through the woods in real life, I have a pretty good idea what's going on within a few feet of me and the first-person viewpoint doesn't give you that.

If you only play on servers with third person disabled, I don't see how it being available on other servers could possibly affect your gameplay experience enough to justify disabling it for all players.

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.

3rd person view is for wussies and sissies

.

Thats why you can be l33t pr0 and play only on servers with this setting disabled.

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I find first person view to be more difficult than third person view. Because the nature of this game is highly competitive, I do not like to play in first person and handicap myself. However, when I play in veteran servers with first person forced on, I enjoy the immersion, and don't feel the handicap because I know everyone else is forced to be in first person also.

I can see where the op is coming from. I think, like me, he wants immersion, but doesn't want that to be a handicap. However, I don't support a mod-level forced first person because I hope that in the future, we will have customisable skins, and a fully-fledged cover system.

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Let me use an example to make this very clear to all of you, as you seem incapable of using the incredible ability of the human brain to do what we call 'imagine'.

Allow me to introduce Survivor A, an unassuming but determined fellow, currently running towards wall B, behind which bandit C is crouching. All are using 3rd person, apart from wall B, who is not sentient, but if he were would feel most uncomfortable about his entire predicament, and having spent so many years in Chernarus, would no doubt be an upright bastion of the moral unassailability of '1st-person-only'.

Bandit C, holding the ALT key, is able to see around his socially-deprived person across an entire 360 degrees, including above and beyond the wall, without exposing a single part of his virginal, delicate and well kempt bandit body. Survivor A, also using this feature, just because he can, is also holding the ALT key to gain a 360 view of his surroundings whilst sprinting, just to make sure he isn't being followed by anyone, infected, healthy or wall.

Alas, because of the tiresomely conservative laws of physics, that deny light the ability to curve around corners even in seemingly the most important of situations such as this, Survivor A is unable to see around and beyond these objects in the same way (please don't make me draw diagrams) as Bandit C. Wall B, were he able to comprehend within his grainy, weathered, yet well formed and resilient self would surely be most disapproving of the painful inevitability of the tragedy soon to unfold.

Survivor A passes Wall B and, having been seen and tracked by Bandit C for minutes now, immediately takes 3 high-velocity rounds of 7.62mm full metal jacket in the leg, chest and head, ending his life before even having had time to take in the newly revealed surroundings.

It seems likely that, had Wall B the capacity for consciousness inside his stalwart, Soviet-built, yet ultimately politically indifferent blocks of poured concrete, he would have thought it likely that Bandit C acquired the aforementioned firearm by equally unfair means, and in sheer, Chernarussian rage would have uprooted himself from his aged, moss encrusted base, and crushed Bandit C in a final expression of true, wall-based justice.

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I find first person view to be more difficult than third person view. Because the nature of this game is highly competitive' date=' I do not like to play in first person and handicap myself. However, when I play in veteran servers with first person forced on, I enjoy the immersion, and don't feel the handicap because I know everyone else is forced to be in first person also.

I can see where the op is coming from. I think, like me, he wants immersion, but doesn't want that to be a handicap. However, I don't support a mod-level forced first person because I hope that in the future, we will have customisable skins, and a fully-fledged cover system.

[/quote']

:)

Thanks

I wasn't only advocating the MOD-Forced none 3rd only I also suggested that ones character would not be transferable from one type of difficulty server to another.

This to me would remove any one gaining unfair loot and seems like a steady progression from beginner servers to more advanced ones.

No disrespect is meant by the above comment its just how bis created the levels of difficulty Regular begins with 3rd, tags, map markers etc etc

And Expert / Mercenary has all those elements removed.

But quite a few took umbrage at this suggestion :P


@Callaghan

Awesome post m8 I thought i was reading something by Terry Pratchett or Douglas Adams ....

Nicely done :)

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Redshift is right.

Don't like 3d person? Play on a server that is 3DP=OFF

There, I/we fixed ur 'problems' no need to bother the devs.

Anything else you have to say around this topic is invalid, and just proves you are immature and not a critical thinker.

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Redshift is right.

Don't like 3d person? Play on a server that is 3DP=OFF

There' date=' I/we fixed ur 'problems' no need to bother the devs.

Anything else you have to say around this topic is invalid, and just proves you are immature and not a critical thinker.

[/quote']

LOL I liked that joke good one m8

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