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alu

Player generated zombie hordes (with sound)

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how about. if someone shoots, all zombies in the hearing radius (1km for example) walk toward the sound (not running just slowly walking there) currently zombies aggro the shooter within 100 meters and run towards the player not the sound source. so if there is a firefight, all zombies walk towards it and if you are unlucky, the zeds see you. even if you are not the source of the sound when they see you in front of their path they aggro you (just as the normal SA aggro) and forget about the path towards the sound until there is another shot etc. the zombie priority is (like everyone should know) vision then hearing. this mechanic could lead into hiding somewhere the zeds wont see you (in a house, behind a pack of straw etc) while the zeds move on. Its totally the walking dead. that would also form hordes randomly generated by the players, when the zeds gather. this would mean that it just needs more zombies to create hordes. atm lets say there are 50 zeds in a 1000 meter radius. if the devs increase it to 200 it would be a horde already walking slowly towards player hot spots. for this mechanic to work balanced the zeds should not glitch trough buildings / walls and the zeds must walk when they hear sounds not run! if they see a player they start running. thats my "idea" to make hordes randomly generate by players.

Edited by MusabSurvivor
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Only if there would be like 50-70 zombies approaching, so ppl would scared as shit.

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Isn't this totally obvious? I mean it was already in the mod (even if buggy) and when they fix the zombies it will work again? The only thing we should concern is the balance between how far they can hear and how far they can see. But jeah the idea with the slowly walking zeds due to quiet sounds is kinda old, but still a must have :)

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Isn't this totally obvious? I mean it was already in the mod (even if buggy) and when they fix the zombies it will work again? The only thing we should concern is the balance between how far they can hear and how far they can see. But jeah the idea with the slowly walking zeds due to quiet sounds is kinda old, but still a must have :)

I think the OP was more talking about zombies hearing you from like 1km away, which didn't happen in the mod (only like up to 100m or something). Totally plausible though, the sound of an assault rifle going off can easily be heard 1km away

Edited by Timmymachine109

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I believe frames would drop CONSIDERABLY if 200 zombies were on screen at once, probably crashing the client.

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wont happen, and there wont be more than 30 zombies per city EVER. 
 

 

Just deal with it. The engine cant handle it, doesnt matter how much they try to milk it to cut costs.

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how the **** are they then able to have zombie hordes (which they will add as a game element) ?

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