alsmir 255 Posted May 14, 2014 SA has much more content, you can enter all buildings, more beautiful animations and better graphics. Suck it up, MOD fanboys. Enterable buildings + extra animations are hardly a content. You do realize that those "mod fanboys" are the reason that SA got created? 1 Share this post Link to post Share on other sites
gibonez 3633 Posted May 14, 2014 because mod became too much unrealistic for me. Spawning bicycles really? vehicles everywhere and gunsthe most unrealism for me is at epoch. Epoch is just for fun like rust Not sure if serious. The mod was 100x more realistic than stand alone. To go into your inventory you needed to stop, weapons reacted realistically. The running speed is closer to reality in the mod too. Stand alone has 15 mph sprint speeds, retarded strafing and is full of unrealistic features all over. Epoch is probably the most realistic of the 3 it actually has a weight and stamina system. 1 Share this post Link to post Share on other sites
Conkykillz 791 Posted May 14, 2014 There is enough feedback, not enough development.So when can we expect to play your Game? Share this post Link to post Share on other sites
Bororm 1156 Posted May 14, 2014 I played the shit out of the mod, like a ridiculous amount, and I haven't gone back to it since the SA launched. I knew the SA was going to be way behind in content (vehicles, amounts of weapons, etc) for a long time but that stuff doesn't really bother me much. They are laying a good foundation to expand on all those aspects of the game, and will be able to do so much more in the long run. I play the SA knowing full well what it is, but to me it's still better than what was left for me with the mod. I didn't like the direction the vanilla version of the mod was going. The journal (glorified achievements, forced narration into my gameplay), the infection mechanics, even the ui changes all rubbed me the wrong way and I felt a lot of it was diverging from the spirit of the game, of trying to force too much onto the player. I should be able to take a blank book, and write my own journal, not have the game arbitrarily fill shit out for me. There should be less UI, not shit drawn in crayons etc. One of the last things Rocket did before he left the mod was take out bandit skins, one of the first things the community did was put them back in. The humanity system was garbage. So the vanilla became as much of a mod, as a mod of the mod to me. In terms of other mods, my group kinda dug dayzero, but I really didn't like it. The weapons felt really odd to me in the way they handled, and I didn't care for many of the map changes. Too many little things added up to turn me off from it, like not being able to access gear in vehicles, and not being able to split/stack ammo (I liked using a double barrel, and this meant splitting shotgun shells was fucked for me). It seemed like they tried to remedy many glitches that were only a problem 1% of the time, by turning them into an inconvenience 100% of the time. A good example is changing clothes, you had to relog just because once in a while you break your legs. I'd rather take my chances breaking legs. So I also played some epoch. I actually enjoyed epoch quite a lot, but my group didn't get into it and it's a very group focused sort of affair. That was the appeal to me, I was bored of regular dayz and I would have loved to engage in some end game type of content, of building an awesome base and having squad fights daily with my neighbors etc. But my group wasn't digging it. Later on they started to, but by then I was already over it. So the SA to me is the closest thing I can get to a vanilla dayz experience with the most convenience. I feel all the improvements to inventory and to the map are just amazing and I look forward to what they will do with vehicles and base building and all that sorta stuff. I can live without vehicles for the time being, usually finding them results in a "now what do we do?" conversation, and they just make the map smaller. I can also do without tons of guns for now, I usually ran a double barrel in the mod any ways and do the same in the SA. So when all is said and done, I don't feel the SA is lacking for me personally, and already gives a better experience on the most basic gameplay aspects. Once persistent storage of items and loot respawn get put in I'll be really stoked. If I could go back to I think 1.6 of the mod, on the BMRF #4 server I'd dig it on the side, but it's in the past so I just gotta look forward to the future. 1 Share this post Link to post Share on other sites
Cute Carl Grimes 84 Posted May 14, 2014 I did not play that much of the mod,15 hours according to Steam. So I will say the inventory system and clothes. Share this post Link to post Share on other sites