americanman1243@yahoo.com 1 Posted June 27, 2012 To clarify: by multiple uses I mean a number of times, not ways to be used.I've noticed that some items don't seem to have real world application in mind.Example:When I'm in pain, I don't swallow the whole bottle of pills.When I need to light a fire, I use a match and it's gone.I suggest making it so you start with a number of pain pills and when you pick up more you can combine them all into one bottle. Make uses dosages. Say maybe a limit of 5 doses per "stacked" bottle of painkillers.This same concept could be applied to other items like bandages. I can hold a car engine, or 8 pieces of cloth. That doesn't make much sense.I probably don't have to mention it either, but steel bolts. Quiver. Nuff' said.Also, why is it I can use matches forever? I think 10 uses per pack is perfectly acceptable. People should have to look for matches more than once. They should be a commodity on some level.And in a slightly unrelated note: Make 12 guage ammo 12 guage ammo. Not "12 guage Winchester" "12 guage Dbl Barrel" etc. There is nothing more annoying right now than seeing that precious winchester ammo only to find out it's a 2rd slug. Share this post Link to post Share on other sites
Nyarhra 0 Posted June 27, 2012 Water bottle too should be five or so swigs before you need to refill Share this post Link to post Share on other sites
GreenJedi 0 Posted June 27, 2012 I agree with you Peaches, and you Nyar. This game does good in the realism department in some areas, but the inventory system isn't one of them. :P+1. Share this post Link to post Share on other sites
americanman1243@yahoo.com 1 Posted June 27, 2012 Water bottle too should be five or so swigs before you need to refillAgreed. I have a real canteen. It holds about 30oz of liquid.There's a lot of stuff this can be applied to. Probably things I haven't even found yet. Share this post Link to post Share on other sites