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hotcakes

Suggestion: Proactive Consumables (Epipens, Morphine)

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You can head into a fight with all of your bars maxed as a preemptive measure, as to increase the chance of surviving things. Why not apply this same concept to consumables? I'm all for adding proactive aspects as opposed to reactive.

 

Epipen: Delays a knockout from a non-fatal blow for 30 seconds.

Morphine: Keep going for 30 seconds after one of your limbs break.

Charcoal tabs: Lower chance of food poisoning for 30 minutes.

Vitamin Bottles: Decreased chance of getting a debuff condition for 30 minutes.

Painkillers: No grunting after being hurt for 5 minutes.

Edited by hotcakes

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Go ahead and take some morphine before you run into a firefight. Would love to see what happens... 

No. 

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Maybe not the morphine, but the rest of the ideas are solid and realistic.

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Way too gamey for my liking.  I don't want this to turn into a game like WoW where I need to have my buffs up all the time.

 

Also detrimental to encouraging group play if you can just pre-emptively protect yourself against a lot of these status effects.

Edited by Bororm

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What i would like is certain illness that needs antibiotics or painkillers to cure, it would bring many people into the citys instead of camping the airports/spawns

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Definitely not a terrible idea, but I think it's a bit too RPG-ish for DayZ.

 

Especially with medicinal items like the ones you've listed, these are things that really should only be used in an emergency, rather than as desirable performance-enhancers.

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