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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

direwind

its a harsh world that needs to be harsher.

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People are killed on sight, even if they are unarmed(doesnt bother me tbh, you just need to be more stealthy, and not run at people like a happy puppy that loves everyone)

its a first see first shoot world, where the guy with the bigger gun steals the candy from the babies.

but why is it like this? because the zombies are not a threat. there is not enough of them.

the power of the zombie is and will always be numbers. the world is dead, a handful on people lived through it, the rest are zombies, the game needs hords, and more dynamic spawning of zombies.

i feel that if the zombies become more of a threat than the players people will feel the need to form alliances with other players to survive (or atleast until the guy loots a weapon you want)

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This did not need a thread, your point has been made countless times.

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I agree somewhat with you. This isn't "zombie survival", it's "player survival". You're not avoiding the group of Zeds down the road as much as you are avoiding the guy with a CZ up on the roof a block away. There should also be some sort of incentive for killing a large amount of zombies, so people aren't just concentrated on killing one another.

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Another failed elitist. The harder the game, the more PK. The easier the zombies the less PK *facepalm*

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