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EnPfhy

Protect us from players spawning on us

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I think one thing that really puts a damper on the amazingness that is Dayz, is surviving for 1 week, gathering loot, finding your first tent, your first NVG's, night raiding towns super careful, only to go into a building, clear it, then starting picking up loot, only to be shot in the back by some guy that just logged in. And just like that, a weeks worth of cautious play, down the drain because the room you cleared can NEVER actually be safe.

I'm sure there's a dozen ways to improve protection against spawn ins, and I'd love to hear them all, but all I could think of was something like say, if you try to log in on me, you get a message saying you can't log in there, you're too close to another player (and likewise give the same warning to others, that someone tried to log in on them. Then maybe give the player the option to log in 200m back in the woods or something. So both players know that they're about to be in some action, and nobody gets spawned on.

I'm sure there's many better options, but I know I'm not alone in feeling like this is the one major drawback to a fantastic game.

A couple days ago my buddies and I raided the NW airfield, he was in the firehouse, noticed zombies despawn, called out "oh no, someones gonna spawn", and was promptly shot in the back, killed, and looted, then the guy logged out.

Similar events claimed another buddy yesterday, and now me today. To play all that time, being so careful, so quiet, so sneaky, only to die to someone spawning 2 feet behind you is pretty depressing.

So, I know this mod is in early alpha, I know it has a lot of changes coming, and maybe this is something that takes 6 months or longer, who cares, these things take time. I just really really hope that ANY kind of protection from this sort of thing will be implemented.

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I agree.

If players log off inside of building he should ALWAYS be spawned outside.

If players is logging in and its in vicinity (50m) from another player he should be moved out at least 200m away.

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There isn't much you can do, and I doubt the engine allows for moving a player's spawn. It seems simple, but moving a player from position A to B is very complex, especially if they were on a tower, prone or otherwise. Just look at the debug spawning problems going on even now.

Forced spawn points could be camped (like the coast) and alerting people to a incoming spawn is asking to be griefed on arrival, and trying to adjust the engine code could be a nightmare (as I haven't seen or touched it).

But if it is possible, moving an inbound player away from others could be good, although it would go from them spawning behind to, to them spawning in the tree line and watching your front door (or window) awaiting his cause for removal to leave his abode.

EDIT: They could just add in a delay in saving the player's location, making them spawn in at an older location. This makes the player take longer to move back to their location, or they'd have to sit in one spot for a time before disconnecting so it will save. Ghosting via server hopping would take far longer, and people trying to server hop for loot would either have to wait longer to hop, or sometimes end up in a place they don't want to be (outside, where they had been 5 minutes before they raced into that barracks to begin their server hopping).

Just an idea. I'm not in agreement until I see a much better idea. Sorry.

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