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UltimateGentleman

Realistic item damage

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Firstly I made this thread so it has more detail in it -> http://forums.dayzgame.com/index.php?/topic/192233-1-bullet-everything-in-backpack-destroyed/

 

Right now if you get shot by one bullet, just one single bullet, absolutely everything in your backpack can be destroyed.

 

Same with anywhere else on your character, a zombie can slap you once and wreck your pants and everything in them even though they don't aim there.

 

 

I think a probability should be added to the game where in which one bullet hitting your backpack has a random chance to destroy 1-3 random items rather than everything. It makes no sense and it makes the game overly difficult.

 

The game shouldn't be easy of course but if some less-than-respectable dude shoots you, a nice guy, from out of nowhere but you manage to win the fight there is almost a 100% chance that your morphine, bandages, rags and sticks are all ruined so even though you killed the person who started the fight they still win, you can't loot them for healing supplies either as all their stuff is ruined too. So it's really unreasonable right now.

 

 

I think this is something that should be added quite soon, the probability mechanic that is.

Everything being destroyed should be left for hardcore, perhaps.

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I like the sound of this, I put all my items in those protective cases and then in my backpack. Seems to fix the trick and only ever leave items that aren't the most important in my pants/jacket. My webbing (assault vest) contains magazines/other optics. Yes, I'm a hoarder.

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I Logged into a server lastnight, I loaded on a hill side, slid down it slowly while standing upright and when I hit the bottom I went prone and screamed.
My leg Is Broken

My Arm Is Broken
Had a mate come save me, worst thing was, My TTsKo Pants were ruined and so were all the items in them, which was a Pristine CR75 with a mag loaded and a weapon flashlight (ALL Ruined) and 2 fully loaded spare CR75 Mags, Ruined.
So pissed off. SO UNREALISTIC! I have seen weapons put through absolute helll and survive, you don't break a pistol by falling on it.
Some items NEED to be hader to break than others, or at least have a graduating damage system not Pristine to Ruined instantly.

Edited by EndOfDayZ
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Firstly I made this thread so it has more detail in it -> http://forums.dayzgame.com/index.php?/topic/192233-1-bullet-everything-in-backpack-destroyed/

 

Right now if you get shot by one bullet, just one single bullet, absolutely everything in your backpack can be destroyed.

 

Same with anywhere else on your character, a zombie can slap you once and wreck your pants and everything in them even though they don't aim there.

 

 

I think a probability should be added to the game where in which one bullet hitting your backpack has a random chance to destroy 1-3 random items rather than everything. It makes no sense and it makes the game overly difficult.

 

The game shouldn't be easy of course but if some less-than-respectable dude shoots you, a nice guy, from out of nowhere but you manage to win the fight there is almost a 100% chance that your morphine, bandages, rags and sticks are all ruined so even though you killed the person who started the fight they still win, you can't loot them for healing supplies either as all their stuff is ruined too. So it's really unreasonable right now.

 

 

I think this is something that should be added quite soon, the probability mechanic that is.

Everything being destroyed should be left for hardcore, perhaps.

then people will stuff their backpacks with junk, same as in neverwinter nights, people would stuff their inventory with pebbles because they could carry a shitload of them and thieves would have 99% chances of getting a pebble, instead of something of value

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I Logged into a server lastnight, I loaded on a hill side, slid down it slowly while standing upright and when I hit the bottom I went prone and screamed.

My leg Is Broken

My Arm Is Broken

Had a mate come save me, worst thing was, My TTsKo Pants were ruined and so were all the items in them, which was a Pristine CR75 with a mag loaded and a weapon flashlight (ALL Ruined) and 2 fully loaded spare CR75 Mags, Ruined.

So pissed off. SO UNREALISTIC! I have seen weapons put through absolute helll and survive, you don't break a pistol by falling on it.

Some items NEED to be hader to break than others, or at least have a graduating damage system not Pristine to Ruined instantly.

 

 

Yeah that too I slid down some stairs once and the screen flashed, checked the status screen no bleeding or broken bones so I went on my merry way.

Then I notice like 10 minutes later that my pants are totally ruined, which had my only shot of morphine in them.

What luck that I found another one minutes later but it's still stupid, why make it like that to begin with? I don't think a probability mechanic would be all that hard to add and it would make the game so much better and more fun.

 

 

 

then people will stuff their backpacks with junk, same as in neverwinter nights, people would stuff their inventory with pebbles because they could carry a shitload of them and thieves would have 99% chances of getting a pebble, instead of something of value

 

All I really have to say to that is, so? What is game breaking about that in any way?

If you have loads of useless crap then that just means you have less space for mags and whatever else it's not like you could survive every engagement that way and on the off chance that 1 of your good things does get hit you're screwed.

 

EDIT I think weapons should definitely have their own hitbox too(weapons outside of backpacks)

Imagine how awesome it would be if you could sneak up on some M4 wielding douche, shoot their gun ruining it and do whatever you want to them.

Edited by UltimateGentleman

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Yeah that too I slid down some stairs once and the screen flashed, checked the status screen no bleeding or broken bones so I went on my merry way.

Then I notice like 10 minutes later that my pants are totally ruined, which had my only shot of morphine in them.

What luck that I found another one minutes later but it's still stupid, why make it like that to begin with? I don't think a probability mechanic would be all that hard to add and it would make the game so much better and more fun.

 

 

 

 

All I really have to say to that is, so? What is game breaking about that in any way?

If you have loads of useless crap then that just means you have less space for mags and whatever else it's not like you could survive every engagement that way and on the off chance that 1 of your good things does get hit you're screwed.

 

EDIT I think weapons should definitely have their own hitbox too(weapons outside of backpacks)

Imagine how awesome it would be if you could sneak up on some M4 wielding douche, shoot their gun ruining it and do whatever you want to them.

Any mechanic that is so easy to manipulate by players, is not worth having. That's all I'm gonna say.

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I Logged into a server lastnight, I loaded on a hill side, slid down it slowly while standing upright and when I hit the bottom I went prone and screamed.

My leg Is Broken

My Arm Is Broken

Had a mate come save me, worst thing was, My TTsKo Pants were ruined and so were all the items in them, which was a Pristine CR75 with a mag loaded and a weapon flashlight (ALL Ruined) and 2 fully loaded spare CR75 Mags, Ruined.

So pissed off. SO UNREALISTIC! I have seen weapons put through absolute helll and survive, you don't break a pistol by falling on it.

Some items NEED to be hader to break than others, or at least have a graduating damage system not Pristine to Ruined instantly.

10 minutes later you find another CR75. I wouldn't be that pissed off, in contact I'll very rarely switch to a firearm unless I was playing alone, main weapon is busted/out of mags and too suppressed to reload another. A case that I have never been in, or seen someone in.

 

then people will stuff their backpacks with junk, same as in neverwinter nights, people would stuff their inventory with pebbles because they could carry a shitload of them and thieves would have 99% chances of getting a pebble, instead of something of value

Sounds pretty clever to me, not game breaking by any means.

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Any mechanic that is so easy to manipulate by players, is not worth having. That's all I'm gonna say.

 

So a bullshit mechanic that makes no sense is better? This game is about authenticity/realism one bullet destroying all your gear is in no way realistic even if it didn't get stopped a bullet wouldn't have enough energy to ricochet around and wreck everything so there is not logical explanation to more than a couple of things being slightly damaged or destroyed.

As I said anyway if your backpack has 40 slots and 20 of them are filled with misc stuff, then you only have 20 for useful items against a group of guys you have little to no chance.

Plus you've still been shot even if nothing important got damaged you're hardly at an advantage are you?

 

Sounds pretty clever to me, not game breaking by any means.

 

Yeah it's the sort of thing you'd do in real life really, try to pad your gear with stuff to make it more resistant like in movies when they line clothes with books(not that that really works too well) it's the sort of thing people would try in real life.

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So a bullshit mechanic that makes no sense is better? This game is about authenticity/realism one bullet destroying all your gear is in no way realistic even if it didn't get stopped a bullet wouldn't have enough energy to ricochet around and wreck everything so there is not logical explanation to more than a couple of things being slightly damaged or destroyed.

As I said anyway if your backpack has 40 slots and 20 of them are filled with misc stuff, then you only have 20 for useful items against a group of guys you have little to no chance.

Plus you've still been shot even if nothing important got damaged you're hardly at an advantage are you?

 

 

Yeah it's the sort of thing you'd do in real life really, try to pad your gear with stuff to make it more resistant like in movies when they line clothes with books(not that that really works too well) it's the sort of thing people would try in real life.

Putting gravel in your backpack?

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Putting gravel in your backpack?

 

Not specifically gravel but things to cover your stuff with.

What gravel are you talking about anyway that's not in the game :P  stones are going to be necessary for building a campfire, I'd imagine so having them get ruined is still bad.

And it also just reduces the risk not negates it completely your pistol or whatever you really need in your backpack can still easily be one of the things ruined.

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So a bullshit mechanic that makes no sense is better? This game is about authenticity/realism one bullet destroying all your gear is in no way realistic even if it didn't get stopped a bullet wouldn't have enough energy to ricochet around and wreck everything so there is not logical explanation to more than a couple of things being slightly damaged or destroyed.

As I said anyway if your backpack has 40 slots and 20 of them are filled with misc stuff, then you only have 20 for useful items against a group of guys you have little to no chance.

Plus you've still been shot even if nothing important got damaged you're hardly at an advantage are you?

 

 

Yeah it's the sort of thing you'd do in real life really, try to pad your gear with stuff to make it more resistant like in movies when they line clothes with books(not that that really works too well) it's the sort of thing people would try in real life.

If I'm going somewhere, even as the local city, on holiday or anywhere I'd ensure my daypack is secure. A bit like some people a lock on their suitcase, my everyday daypack (MTP Camelpak) has velcro ties, stern zips and flaps to cover the zip, if anyone tried getting into it while it's on my back they would have a hell of a time. I'd also ensure the easily replaceable items or items that I'd use constantly would be at the top, where as the laptop, camera and what not would buried beneath a few items.

 

Putting gravel in your backpack?

Suggesting people putting rocks in their satchel so thieves have a low chance of looting someone, personally feels like a bit of a rage whine. If you don't like getting a rock off someone, take the rock and smash their head in, you've then got the rest of their loot. 

 

Not specifically gravel but things to cover your stuff with.

What gravel are you talking about anyway that's not in the game :P  stones are going to be necessary for building a campfire, I'd imagine so having them get ruined is still bad.

And it also just reduces the risk not negates it completely your pistol or whatever you really need in your backpack can still easily be one of the things ruined.

It's just realistic. Anyway you shoot a backpack, it's going to miss a few items on the entry and exist. Just like a human body, you can't expect to hit the heart, lungs, kidneys, brain and everything else with 1 round unless said round is fired from something with a pretty fucking big barrel.

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It's just realistic. Anyway you shoot a backpack, it's going to miss a few items on the entry and exist. Just like a human body, you can't expect to hit the heart, lungs, kidneys, brain and everything else with 1 round unless said round is fired from something with a pretty fucking big barrel.

 

Yeah couldn't have put it better.

I'm ok with the backpack itself being ruined with a few rounds, since I doubt it would be easy to make it so a bullet hole can be over every inch of the thing but the actual stuff inside should have security in the form of probability.

 

It would also add some legitimacy to KoS since you can actually kill for people's supplies not just to be an asshole, but the exact thing you want still has a good chance of being destroyed so it's not too bad or too good a situation for anyone there'd be a nice balance to the game with this.

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WHy have you started another thread on pretty much the exact same topic?

 

MERGE

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the devs know that. im sure in the full game the items are going to get to another stage of damage. when a zombie hits you in the chest, there is a chance that one or multiple items get from (for example) pristine to worn etc 

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