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FrankDaTank1218 (DayZ)

New weapon ideas

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Pistols:

FN Five Seven: 20 round pistol with power and ballistics similar to an M16's 5.56. A Super rare elite-grade pistol only found in Barracks and Heli Crashes. Most accurate pistol in the game while having above average damage for a pistol.

http://www.fnhusa.com/support/images/dynamic/m/FNM0129mb.png

.38 Revolver (any model) good starting gun/noob area gun with weak, common bullets and a small 6 round magazine. Just as weak as a Makarov but a bit more accurate with better sight and a slower rate of fire.

USP45, a .45 ACP with a magazine bigger than the M1911's paltry 7 rounds (Could combine 1911 mags to get a USP mag), good helicopter wreck/high level pistol. Most damaging Pistol in the game due to having the same power and accuracy as the M1911 but a larger mag.

http://world.guns.ru/userfiles/images/handguns/germany/hg11/1287727019.jpg

Tokarev TT-33: old eastern european war relic that would be fairly common in the Chernarus area and a common old round. Good compromise gun between an M9/Makarov and a Revolver/M1911

http://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Pistol_TT33.jpg/300px-Pistol_TT33.jpg

Machine Pistols/PDW's/SMG's:

P90: Elite/Chopper Crash/ Barracks gun that fits in the Pistol slot and can use the same ammo as the Five Seven, low recoil, average accuracy and moderate damage with a blistering rate of fire. Would have second largest SMG mag size only beaten by the PPSH41 with a drum mag. Could combine Five Seven Mags to make a P90 Mag.

http://world.guns.ru/userfiles/images/smg/belgium/1287829341.jpg

Skorpion: Using the same ammo as the TT33 this would be a more common, slower, and even less accurate alternative to the "PDW" Micro Uzi currently in Dayz. Could Combine TT33 mags to make a Skorpion mag. Its already in ARMA 2 Operation Arrowhead so it would be easy to implement.

http://t0.gstatic.com/images?q=tbn:ANd9GcS3MQ595Nd6GMJZvOSNbpocgl29hacyhBPi7TxxJMkah4b1jrBwnbBbiGJ10g

PPSH41: A poor man's P90 that is more common, has more common ammo, and is much less accurate and has more recoil than the P90, another soviet-era relic using the same round as the TT33 and Skorpion and their mags could be combined to make the massive 75 round drum PPSH41 mag (takes up 3 inventory slots) or the 30 round stick mag.

http://www.a-human-right.com/ppsh41.jpg

Full Size UZI: The most famous 9mm SMG out there, it would also be the most common full size SMG in the game using 30 round 9mm mags, and would have decent rate of fire (less than MP5) and would have decent recoil and accuracy.

http://www.uzitalk.com/images/carbine.gif

UMP45: Elite-grade weapon that only spawns in Barracks Obama and Heli Crashes, fires the same .45 ACP as the USP, Revolver, and M1911 and mags from those guns could be combined to make UMP45 mags. This would have the slowest fire rate, loudest sound, and highest damage of all PDW's/SMG's.

http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/HKUMP45.JPG/300px-HKUMP45.JPG

Assault Rifles/Carbines:

G36C: Add in the Standard and EOTech Equipped G36C's from ARMA 2 into Dayz.

SKS Carbine : A precursor to the AK47, this stripper-clip-fed rifle is as accurate as an AKM/AK47 and fires the same round, but has a much smaller 10 round mag that takes longer to reload and is Semi-Auto only. This could be made as the most common semi auto rifle that spawns in the game. AKM mags could also be divided into 3 SKS mags.

http://students.cis.uab.edu/tyallen/sks.jpg

SA58:Add in the Folding and Solid Stock SA58 rifles from ARMA 2 Operation Arrowhead into Dayz.

SCAR L/Mk16: Add in several variants with varying equipment into the game, these would be fancier 5.56 assault rifles that only spawn in Barracks and Heli Crashes.

Mini 14 and Mini 30: These rifles are simply M14 compacts that fire smaller intermediate rounds, the mini 30 firing AK rounds and mags, while the Mini 14 fires 5.56 NATO rounds. The Mini 14 would be less accurate than M16/M4's and be semi auto only as well as being them most common 5.56 weapon. The mini 30 would also be semi auto only but be more accurate than AKM's and SKS's.

Pic= Mini rifle, the 14 would have an M16 mag and a 30 an aK mag:

http://guns.findthebest.com/sites/default/files/495/media/images/Ruger_Mini-14_Ranch_Rifle.jpg

Shotguns:

Saiga 12 from Arma 2.

Over-Under Double Barrel: A more accurate, slower-reloading double barrel shotgun that has a better and less intrusive ironsight picture.

http://www.gunpricing.co.uk/files/website%20pages/browning/b525.jpg

Sawed-Off Shotgun: A MUCH less accurate version of the MR43 with a sawed-off barrel and could fit in the pistol slot. Although it uses slugs, its inaccuracy would make it only really effective with pellets. Has a low chance of spawning in civilian areas but the player could also convert a full-size MR43 into one permanently if the player has a toolkit.

Mossberg 590 Tactical: A pump action like the Remington 870 but it would have better ironsights, better accuracy and no flashlight. Shown in the Pic with a bayonet:

http://www.gunreports.com/media/newspics/590A1SPX-Bayonet.jpg

NO AA12 EVER!!!!

Battle Rifles/Sniper Rifles:

HK G3, a good alternative to the FAL that has full auto unlike the FAL's burst, it would also have MP5-Style sights and a faster rate of fire and more full auto recoil than the FAL. Spawns as often as an M14 AIM. Perhaps the folding stock version could be added as well. http://www.famous-guns.com/wp-content/uploads/hk-g3a3-01.jpg

Mosin Nagant: A common Eastern European war relic bolt action. It would use 7.62x54r that could also be made from dividing up SVD mags. This version would be using ironsights and would be the most powerful and accurate of the common "farm guns". It would also be the loudest rifle that isn't a .50 Cal.

http://7.62x54r.net/MosinID/0001.jpg

SCAR H/MK17: Bring in the Mk17 from Arma 2 Operation Arrowhead. The single most versatile battle rifle in the game, only spawns at a small chance at Barracks and would be the most effective battle rifle for non-sniping combat and mid/close range, beating out the FAL, G3, and M14 AIM. Would use FAL mags and would have both an ironsight and red dot version spawn.

Melee:

Hunting Knife: The Hunting Knife could be removed from the toolbelt and used as a Melee weapon, it would be the fastest, have the shortest range, and be the weakest of all Melee Weapons.

Entrenching Tool: could be removed from toolbelt as melee weapon. Power between Crowbar and Hatchet with range between crowbar and knife.

Machete: Would be a faster, higher damage alternative to the Hatchet but has no alternate use such as harvesting wood. arguably this would be the most effective standalone melee weapon.

Bayonet: could be attached to various guns and allow the player to simply switch to the mounted bayonet as a separate fire mode (when the Bayonet is mounted) for the weapon, the fast attack would do a little more damage than the crowbar but be almost as fast as a knife while having the longest range of any melee weapon in the game. Players could also charge up the bayonet by holding down the fire key (like charging a grenade throw) to achieve a melee attack as powerful as the machete. There could also perhaps be a sprinting Bayonet charge attack that would be risky but could knock out (not kill) a player in a single attack.

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. . . Or just use weapons that already is in Arma 2?

There are tons that hasn't been used yet.

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