millor 7 Posted June 27, 2012 I think it would add an amazing amount of strategy and depth, if there was more junk around the world. Like barrels, crates, wooden planks, steel girders and such, that you could just pick up and carry (not in your backpack or anything, but in your arms) and place it where you needed it for what ever situation.Loot should spawn in less predetermined places, I feel like I should actually search for stuff, and having to be creative in how I get to some places. Rather than just walking into a house and finding a bunch of stuff laying on the floor (which would still be possible, but much less common). I think it would be much more engaging if something like, the stairs to the second floor are destroyed, but if I searched a little harder I can find a ladder in a shed out back, and use that to climb into a second story window. Or something like, there's some food/ammo stashed on a roof or like a steel girder and you would need to stack boxes up to be able to reach them. What looks like just sheet metal leaning up against a building could actually be moved, and reveal a door to a room that couldn't be entered before. A wooden plank could be used to connect two roofs, or put over barbwire so you can cross over it.A system like this would make you feel like you're interacting with the world much more and it would make it feel much more alive. It would also allow for a barricading system that is much more accessible than having all the necessary tools like you need now. Share this post Link to post Share on other sites
Ceeps 0 Posted June 27, 2012 I don't think its possible. This is a mod, and it heavily relies on the engine of arma2. Stuff like this you can't easily change without completely changing the engine. The closest it could come would be: mousewheel over item 'pick up'. You move slow, it's not taking up inventory space, and you mousewheel again for 'set down'. And it'd probably be like placing a tent: a nightmare. The game wouldn't have physics like fallout. And since we'd be using it for cover, we already have a mechanic for that: barricades. Share this post Link to post Share on other sites