pttg 3 Posted May 14, 2012 Yes, I realize that day/night being merely a 5 hour cycle is unrealistic. What we must realize is that people crouching in a bush, vanishing for a day or something, and appearing once more is unrealistic. People constantly washing up on the beach is unrealistic. A country full of people running around at full tilt like Olympic sprinters, then dropping down and breathing for a minute or two and suddenly being totally at rest is unrealistic.Heck, zombies are unrealistic.My point is, a shorter day/night cycle is one of the most common video game abstractions for a reason- it makes it possible for one to, no matter what your real-life situation is, experience the entire game. After all, the vast majority of people play computer games in the evening. While zombie survival is generally a nighttime activity, the day affords a change of pace that I think is well worth allowing all players easy occasional access to. Share this post Link to post Share on other sites
Leechman 8 Posted May 14, 2012 I disagree with this suggestion entirely.That said, if it was to be shortened, only halve it. Have 2 12-hour day/night cycles, as opposed to 4.8 5-hour day/night cycles.Also those realism arguments are unnecessary. Realism needs to be suspended for critical gameplay mechanics or the game wouldn't be fun. Share this post Link to post Share on other sites
rottingcore 1 Posted May 14, 2012 You guys are aware that the day/night cycles are based on the timezone of the server location, correct? He would have to remove that feature altogether to make day/night cycles shorter. Share this post Link to post Share on other sites
naizarak 41 Posted May 14, 2012 i'd support something like this, 6-hour cycles would be better in my opinion Share this post Link to post Share on other sites
The Killing Joke 43 Posted May 14, 2012 I'd like to find a server that's local to me, that has the day/night switched. I don't play until after 10 p.m. EST, normally, so it's impossible for me to see daylight.Just a thought. TKJ Share this post Link to post Share on other sites
enduin 4 Posted May 14, 2012 I have to agree a shorter time scale would be preferred. The 24 hour scale is novel but when it comes down to it, it doesnt actually offer all that much and has a number of very clear and prevalent drawbacks.Cutting it back to 12, or even 8 hour days, would still provide players with extended periods of day and night, but they would at least be able to experience it all on one server and in one sitting when they have free time.And this is from a person who prefers nightime. Share this post Link to post Share on other sites
pttg 3 Posted May 14, 2012 I disagree with this suggestion entirely.That said' date=' if it was to be shortened, only halve it. Have 2 12-hour day/night cycles, as opposed to 4.8 5-hour day/night cycles.[hr']Also those realism arguments are unnecessary. Realism needs to be suspended for critical gameplay mechanics or the game wouldn't be fun.My point was exactly as you say- realism needs to be suspended in some cases for fun. I am saying that one of the things that must be suspended is 24 hour days. I proposed 5-hour days because then you get a little less than four "days" in a day, meaning that even if you play for one hour at 9:00 every night, you'll still experience a whole "day" over the course of several sessions.What exactly don't you like about this suggestion?You guys are aware that the day/night cycles are based on the timezone of the server location' date=' correct? He would have to remove that feature altogether to make day/night cycles shorter.[/quote']Indeed I am. I am by no means demanding that all servers use this. I could easily see this being an option for server administrators to decide.I'd like to find a server that's local to me' date=' that has the day/night switched. I don't play until after 10 p.m. EST, normally, so it's impossible for me to see daylight.Just a thought. TKJ[/quote']That sounds reasonable as well. Certainly a work-around that could be done in the short term simply by telling the server to swap around.I have to agree a shorter time scale would be preferred. The 24 hour scale is novel but when it comes down to it' date=' it doesnt actually offer all that much and has a number of very clear and prevalent drawbacks.Cutting it back to 12, or even 8 hour days, would still provide players with extended periods of day and night, but they would at least be able to experience it all on one server and in one sitting when they have free time.And this is from a person who prefers nightime.[/quote']Indeed. I still suggest an odd number of hours, such as 5, 7, or 13, specifically to cause the in-game-days to stay out of synch of real days. 1 Share this post Link to post Share on other sites
oktyabr 53 Posted May 14, 2012 Indeed I am. I am by no means demanding that all servers use this. I could easily see this being an option for server administrators to decide.I'd be fine with it as long as *every* server that relied on the one official data base for persistence was synced the same way. Share this post Link to post Share on other sites
shibdib 2 Posted January 8, 2013 (edited) woah delete me.. dunno how this post got here Edited January 8, 2013 by shibdib Share this post Link to post Share on other sites