ace5762 (DayZ) 20 Posted May 6, 2014 (edited) This has probably been mentioned before but I'd like to bring it to note again. DayZ is a really fantastic example of an excellent and immersive sandbox, but it does suffer from one of the problems of sandboxes. That in the fact that there's a limit to the depth of the game past a certain point.For most players, the progression seems to beSpawn in->get gear->interact with other players.It's ok and the tense gameplay and the nature of PvE really makes that progression shine, but it does lack some kind of greater undertaking for players who have reached the end of it.Now, you might say that it's a sandbox and that it's directionless by intent, but that's not really the case. The affordances and mechanics of the game drive you to the progression I've described but not really to much else.This is a problem that goes all the way back to the mod, and while that did have vehicle fix-em-uppers and setting camps (which will obviously be in the SA as well eventually) as long term goals, it still came out that large groups or very experienced players would find very little beyond that (or at least, that was my experience).Anyway, what would you suggest as a long term goal for a group or experienced player in DayZ? One that people could be directed into, not necessarily by leading them by the nose, but by having mechanics that facilitated those goals.I suppose barricading and fortification come to mind. I once worked with a group in the mod whose goal was to establish a sovereign nation within the game world. Unfortunately, there wasn't really enough mechanics that would allow for it. Edited May 6, 2014 by ace5762 Share this post Link to post Share on other sites
n1kko 326 Posted May 6, 2014 (edited) http://dayzdev.tumblr.com/ https://twitter.com/dayzdevteam Edited May 6, 2014 by aimbot.eXe 2 Share this post Link to post Share on other sites
applejaxc 2500 Posted May 6, 2014 (edited) DayZ is a really fantastic example of an excellent and immersive sandbox HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHA No seriously though. DayZ is a fantastic example of what PlanetSide2 FFA would look like. Edited May 6, 2014 by Applejaxc Share this post Link to post Share on other sites