Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

trev186

dayz SA feature wishlist and dscussion

Recommended Posts

Hi here is a list of ideas I have for dayz. Please share your own lists and discuss each others:

Clothing/apperal additions/ changes:

1. Addmore options for pistol holsters. Allow for them to be worn on waist and thigh. Even say concealed jacket holders.

2. Allow for bayonets and combat knifes to be stored in combat boots or millitary boots (needs a sheath for knife). Allow for quick draw from the boot when crouched. Also make knifes and bayonets do more dmg to humans.

3. Overhaul how clothing protects you. If anyone has seen the "how items protect you in dayz" series on you tube you know there is little difference in protection between vests pistol holsters and also some apparent anomalies such as the anti stab vest not giving any anti stab protection...

4. Allow for t-shirts to be worn under jackets

5. Add way more choices for clothing and gear apperal.

Weapons:

1. Add a lot more types of weapons. Especially non millitary. Make the weapons mainly the type you would find in Russia. Finding M4s all over the place is not very realistic in Russia. Make each weapon as close to real life as possible. Make it so that players have a lot of choice in weapon types.

2. Make weapon aim and use more realistic. Make it very hard to hit something at more than 400 meters especially when the target is moving. Factor in wind speed and such as well. Make it such that aiming and spraying when in 3rd person is very inaccurate. As it stands now I have no use for a 1x may scope as they just give me tunnel vision and offer no assistance in aiming vs when I am in third person.

3. Ammo should be more scarce.

4. Increase the sound of weapons to more realistic decibel levels where appropriate. Thr M4 and Mousin are much louder in real life.

5. Allow for the secondary weapon slot to be another rifle. But remove the ability to carry large melee weapons like the Ax in your inventory.

Zombies:

1. Increase the amount on a server by 10-20x

2. Have them spawn anywhere on a map. Indoors out in the middle of no where etc.

3. Fix pathing issues and make it such they cannot run through walls or open doors

4. Make zombies roam around and have a natural tendency to group up

5. Increase zombies aggro to sounds from gunfire. When they hear a shot from a mile away they should head that direction until either they hear another shot or see someone physically. The closer the sound the faster they should move in on it. This way everytime you fire a shot you have urgencey to get in and get out cause the zombies will descend on u from all sides.

6. Make zombies harder to kill from gunfire. Unless you headshot them it should be like 10 shots to the chest. If you shoot the legs they should crawl.

Base Building and Cars:

1. Base building....imo beyond the ability to stash backpacks in hidden areas I feel base building to be silly. I do not think it is needed. Just find a remote area with decent supplies near a place of interest and hole up there.

2. Cars.....I feel cars are not needed. If you know your way around u can make it from one corner of the map in 1-2 hours. Cars will just increase griefing as geared players will just drive around starting areas or bases killing lone players. Also decreases your ability to escape larger groups. If they must be added make them realistic and deadly to the driver. Like taking them off road at extreme speeds will result in flats and damaged shocks in a matter of minutes/seconds or the car will flip. Also make it to so that one to two shots to the hood from a rifle will destory the main functionality of thr car. Having a car should be a novelty and carry as much risk as reward.

3. As opposed to base building add new interesting structures...like underground millitary bunkers. Make them high risk but high reward. Make huge underground dark creepy complexes for players to delve through. Have multiple entrances to the same complexes spread out and hidden throughout the map.Add sewers to the main cities for players and zombies to sneak through. This way some players may know a "secret road" underground but it may be infested and dangerous but may also allow you to get the jump on others.

Spawning :

1. When you login you should not be able to see or be seen until you spawn. It helps server hoppers but at the same time it is better to prevent deaths to non server hoppers who were maybed timed out in a dangerous area and forced to join another server....only to find zombies or others attacking you before you can even respond.

2. Each character should be able to change servers maybe 5 times a day without a timer (not including when your kicked or a server times out). This should prove to limit server hopping better without punishing non exploiters.

Rationale and reasons for my suggested changes:

1. I feel that bandits and KOSers are a necessary part of the game BUT I feel there is not enough risk from zombies which makes it easy to kill other players without a care. There needs to be a balance. Fire too many shots and find yourself being chased by 10-20 zombies. Want to loot the airfield ? Well there are 100 zombies between you and the barracks....do u really want to risk aggroing the zombies just to pick off would be contenders for the loot ? On the other hand those who are stealthy and smart can sneak through but 1 mistake could mean you have to flee from a hoard of zombies. At the same time the sniper firing and missing repeteadly from a "safe location" will soon find himself surrounded by zombies and possibly make it safer for others to loot the airfield by pulling the zombies to where he is holed up...also making it clear which tower or area he is at. Want to camp in an easy to defend area and kill all passerbys ? Well you can try it but zombies may roam right on top of you.

The main idea above is to reward all players bandits and non bandits for being surgical in through execution. Take that shot but make it count. A real sniper would not fire off 5 shots and miss and then feel safe to stay in the same area and reload and continue firing.

Also this gives way for better group tactics or single play tactics for example:

Have your friend go to one end of the airfield or city and fire shots to draw zombies out of the area and kite them some place predetermined with a safe exit route while you sneak in and loot.

Or when by yourself maybe you drop a flashlight or light a fire at one end of the airfield and then go around the zombies that are drawn to it and loot.

Drop a Walkie talkie with the volume way up and turn up static so it makes a high pitched noise every 30 seconds or so and let it draw in zombies and loot etc.

I feel the above types of game play would be more interesting and enjoyable then horading gear in bases and driving around GTA style grudging newbs at the beach.

  • Like 1

Share this post


Link to post
Share on other sites
Add a lot more types of weapons. Especially non millitary. Make the weapons mainly the type you would find in Russia. Finding M4s all over the place is not very realistic in Russia. Make each weapon as close to real life as possible. Make it so that players have a lot of choice in weapon types.

 

So, one, this isn't Russia. It's Chernarus.

 

Second, if you're saying "make the weapons mainly the type you would find in Russia" and "make it so that players have a lot of choice in weapon types," then you may be contradicting yourself.

 

Third, if this was Russia or an Eastern European country, well... there is a lot more variety there than one might think. I could list the NATO weaponry/gear utilized by Eastern European countries, but the list just gets so tiresome writing sometimes.

Share this post


Link to post
Share on other sites

So, one, this isn't Russia. It's Chernarus.

 

Second, if you're saying "make the weapons mainly the type you would find in Russia" and "make it so that players have a lot of choice in weapon types," then you may be contradicting yourself.

 

Third, if this was Russia or an Eastern European country, well... there is a lot more variety there than one might think. I could list the NATO weaponry/gear utilized by Eastern European countries, but the list just gets so tiresome writing sometimes.

Good points but the fact that the country is mainly Russian speaking as noted by most the signs in the game would mean it is more likely Russian than not also Chernarus is literally "Black Russian" or "Black Russia" which would make it either some state of russia or former Soviet bloc country that is more likely than not a NATO member.

More weapon types available but some easier to acquire then others is more of I am getting at. As opposed to finding all types of guns in school houses and police stations currently...

Not saying you cant have Nato weaponry but I am saying there should be more weapons akin to the mousin and SKS and maybe Nato or UN type gear is found at NATO/UN check points or bases. Likewise the magnum is more of an American gun.Eastern Europe would have different types of handguns more commenly available.

Share this post


Link to post
Share on other sites

https://www.google.com/url?sa=t&source=web&rct=j&ei=P_FnU__jFZfjoAT-4IHwDA&url=http://en.m.wikipedia.org/wiki/List_of_assault_rifles&cd=1&ved=0CCcQFjAA&usg=AFQjCNHwl-iDht4qHgF8yPJn8nVyMLUraw&sig2=Tg8TV1V7n5KJ_7bBbpTgTA

Here is a list of Assualt rifles and the parts of the world they are commonly used in. The list is huge with many types not realted to the M4/M16 all used in eastern Europe/ Russia.

Also notable the only former soviet country listed that speaks Russia is Georgia as a user of the M4.

Edited by trev186

Share this post


Link to post
Share on other sites

Another thought I had

Doors should be destructible so that zombies and players can break them down eventually.

Share this post


Link to post
Share on other sites

Good points but the fact that the country is mainly Russian speaking as noted by most the signs in the game would mean it is more likely Russian than not also Chernarus is literally "Black Russian" or "Black Russia" which would make it either some state of russia or former Soviet bloc country that is more likely than not a NATO member.

More weapon types available but some easier to acquire then others is more of I am getting at. As opposed to finding all types of guns in school houses and police stations currently...

Not saying you cant have Nato weaponry but I am saying there should be more weapons akin to the mousin and SKS and maybe Nato or UN type gear is found at NATO/UN check points or bases. Likewise the magnum is more of an American gun.Eastern Europe would have different types of handguns more commenly available.

 

To your first point, Chernarus still isn't Russia. It's a fictional country. One that was subject to a NATO/USMC/UN and Russian intervention.

 

Likewise, one doesn't have to be a member of NATO to use NATO weaponry. Same thing applies to Warsaw Pact Weaponry.

 

To your third point, why not just say that then? Warsaw Pact weapons = more common, NATO weapons = rarer. That's not what was said in the OP.

 

And finally, we live in a globalized society. Tavors being manufactured in the Ukraine. Russian forces using EOTechs and SpecterDRs. Serbian and Lithuanian forces using SCARs. Czech AR-10 manufacturers. Russian H&K distributors.

 

I mean the list really does go on and on.

  • Like 1

Share this post


Link to post
Share on other sites

To your first point, Chernarus still isn't Russia. It's a fictional country. One that was subject to a NATO/USMC/UN and Russian intervention.

 

Likewise, one doesn't have to be a member of NATO to use NATO weaponry. Same thing applies to Warsaw Pact Weaponry.

 

To your third point, why not just say that then? Warsaw Pact weapons = more common, NATO weapons = rarer. That's not what was said in the OP.

 

And finally, we live in a globalized society. Tavors being manufactured in the Ukraine. Russian forces using EOTechs and SpecterDRs. Serbian and Lithuanian forces using SCARs. Czech AR-10 manufacturers. Russian H&K distributors.

 

I mean the list really does go on and on.

Yes thanks for the feedback. Guess it wasn't clear enough.

All it is just my own list wanted to share with others and see what others thought as well.

Guns are a minor things in regards to the other game play elements. The basic gist being I think people should spend a lot more time finding their ideal gun setup and provide more variety to players then just a handful of each type. Making it so a player may have to hit several places on the map to get their ideal gun setup as opposed to currently running to NWAF and having a pimped out M4 in 1-2 night runs.

Share this post


Link to post
Share on other sites

Many of the things you mentioned have been discussed already, but I like that you share your thoughts about how to evolve the game. So, beans for this!

 

Basebuilding and cars are very far down the line so we will deal with them earliest end of the year. If you don't like them don't use them.

 

For me I would like to find a cave to store my stuff. The farer away from 'civilisation' the better for me.

 

Chernarus is, if I remember right, part of a real eastern European country. So it will be a mix of western and eastern armory that we will see in the final game.

The fact that we got M4 assault rifles is just that they are the if you want so standard assault rifle. Don't get me wrong it is not standard for Chernarus but the default assault rifle for testing purpose. Every assault rifle you will find later on is a stat variety of this default one.

 

So far...

Edited by elLoCo
  • Like 1

Share this post


Link to post
Share on other sites

×