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alienfreak

A couple of suggestions

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Base Building & PvP modification:

This is because people are getting frustrated with that mod. I know several guys I am playing with and after they've lost all the stuff they've been harvesting for 5 hours each they will only log in to PvP anymore. Because PvP is the only thing you can have real fun with. Its 5 mins running into a town, looting a gun or shooting with your pistol out right. Now shoot everyone you see in that city.

No need to run into one direction for 1 hour just to meet your groupmates again.

So against that:

Tents are tied to accounts and spawn/despawn with their characters and are only openable by them but have a limit of (maybe) 50 slots for items. (and they have to be practically indestructable with grenades and such)

This makes PvP less hard because you can store items you want to save in there and get out with other equipment which you may lose as soon as someone kills you.

For the ones that say this is “too soft”: This is really an Ultima Onlinish approach and noone would argue that this game was too soft on its players. Losing everything you have on you and having to walk back for a long time is REALLY harsh.

But still this would fix all the guys spawning and running around with their starting gear and PKing players that have gathered for countless hours and getting everything they have. So this would get rid of a lot of the griefing but still make it highly risky.

Also a side effect would be that it establishes a real base of operations which you and the guys you fight along with in the apocalypse are centered at. A thing this game currently totally lacks. The tents and stuff implemented atm. do not give any incentives to build a base of operations.

You could alos introduce that you always spawn in a circle 3km or maybe 5km around your tent. So it would mean that if you set up in the north you don’t have to walk all the way from Chernogorsk.

Better crafting and modification system:

1. More cool things to craft which can come in handy.

2. Modification System for weapons and such. So that means you can find scopes etc. pp. as own items contrary to the current system in which they always are bundled to weapons. In a game in which you are supposed to play the same character for 10+ hours it would be neat to being able to edit them.

This could be implemented as a need to have all the items needed for another weapon already ingame (like an suppressor and an HOLO) in your inventory and then you can craft an silenced M4 with Holo out of your M4 with an ACOG on it. M4 gets despawned, a new one spawns and you get an ACOG sight.

More things to do:

Content is really scare in this mod. After a few hours you can have been everywhere and weapons are no real use because you lose them fast if you intend to use them:

1. Like special zombies roaming the countryside:

Zombie bears come to mind. Those could be really strong and need a good ambush and several guys to get them down before they rip you apart.

They would have to be really loud and noticable so that you don’t run into them by accident all the time and you can spot them well. They of course should come with good loot.

2. Research Bases:

Houses (that are walkable) spawn in the countryside by random. They are stuffed with traps (mines etc) and have especially strong zombies (workstaff with archetypus infection) in them.

They are hard to take out but have good loot like very advanced weapons in them.

Additionally there could be a timer that destroys the building with a bomb 20 minutes after someone walked in because the house security system detects someone that shouldn’t be in there. Afterwards it would spawn anew somewhere else so its random and you have to look out for it and maybe its even a race who gets it first.

This is also good when paired with my base proposal because you would then have a reason what to gather good equipment for.

Maybe this should include certain weapons not being spawned at all outside of them. Western Weapons like ACOG thingies and M249, M107, DMR and PKMs etc. pp.

As a side effect it would encourage to be more social and find groups for safety (which is not really bad in the case of such an event).

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The awareness that you can loose everythink you have by just one single bullet is ... amazing. I died couple times with full eq, good weapon etc. and I'm still playing.

Don't make this game another Battlefield...

I think that the lack of 'savehouses' stops players from becoming too strong.

Great mod btw :D Can't wait to the next update.

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The awareness that you can loose everythink you have by just one single bullet is ... amazing. I died couple times with full eq' date=' good weapon etc. and I'm still playing.

Don't make this game another Battlefield...

I think that the lack of 'savehouses' stops players from becoming too strong.

Great mod btw :D Can't wait to the next update.

[/quote']

How would this relate to battlefield?

Have you ever played UO or are you just talking.

Its nice that you find a lot of motivation in it. But I say in a few weeks this mod will be down to the usual ArmA 2 player numbers. After the hype has settled.

No magazine shuffling and no weapon modification for a persistent game? Surely that is not needed because its so cool without it. And it would surely be Battlefield 3 with it. Yeah right...

And just out of curiosity: what is full equipment and what is too strong?

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you cant really be too strong, as someone in a server i was in decided to indulge in a lil pvp and came across a a new player, result they killed each other and he had been playing for hours

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you cant really be too strong' date=' as someone in a server i was in decided to indulge in a lil pvp and came across a a new player, result they killed each other and he had been playing for hours

[/quote']

Exactly. No matter wheter I have an M240 lying around in a tent somewhere or not isn't going to make anyone stronger.

We are not playing WoW or such :)

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I seriously don't see why people wants the mod to be esier... Isn't the whole idea survival? Setting up camp where people wont find it, planning every move, being careful around others. Hate to see this game become just another shooter.

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I seriously don't see why people wants the mod to be esier... Isn't the whole idea survival? Setting up camp where people wont find it' date=' planning every move, being careful around others. Hate to see this game become just another shooter.

[/quote']

Its just dead boring as soon as you have a DMR, an M16 ACOG and an M1911 or the standart pistol.

You have 2 waterbottles and a hunting knife. Now you can survive forever.

There is just no reason at all later in the game to do anything of importance. You just avoid contact with anyone because everyone will just try to instantly kill you.

So you dwell in the nothing and maybe see another player every few hours.

But I get it. I am just ZOMG SOO GOOOD that I manage to become a strong player in such an HARDCORE mod.

Giving it more content like modifiable weapons, ammo shuffling, more things to craft, objectives to fullfill like raiding laboratories or gathering stuff for your tent just so you have it will make it by far too easy...

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I seriously don't see why people wants the mod to be esier... Isn't the whole idea survival? Setting up camp where people wont find it' date=' planning every move, being careful around others. Hate to see this game become just another shooter.

[/quote']

Its just dead boring as soon as you have a DMR, an M16 ACOG and an M1911 or the standart pistol.

You have 2 waterbottles and a hunting knife. Now you can survive forever.

There is just no reason at all later in the game to do anything of importance. You just avoid contact with anyone because everyone will just try to instantly kill you.

So you dwell in the nothing and maybe see another player every few hours.

But I get it. I am just ZOMG SOO GOOOD that I manage to become a strong player in such an HARDCORE mod.

Giving it more content like modifiable weapons, ammo shuffling, more things to craft, objectives to fullfill like raiding laboratories or gathering stuff for your tent just so you have it will make it by far too easy...

Sorry, missunderstood the OP:) Cool irony by the way. Makes you sound smart!

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Eventually u will gain back some confidence on other human beings. It is always an exciting situation when u meet new ppl cos u never know what happens.

Just accept the fact that all your hard work might go down the drain in an instance. Accept it and play with that attitude. Don't fall in love with your avatar and all the fancy equipment.

+1 to zombies at woods.

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Eventually u will gain back some confidence on other human beings. It is always an exciting situation when u meet new ppl cos u never know what happens.

Just accept the fact that all your hard work might go down the drain in an instance. Accept it and play with that attitude. Don't fall in love with your avatar and all the fancy equipment.

+1 to zombies at woods.

The tents were in line with the thought of more "hgih risk" operations like Laboratory raids, zombie bears etc.

So things you will need good weaponry for.

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