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Tiger205

How about some T34?

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So when I played vanilla ArmA II some time ago I noticed several T34 monuments scattered around the province and while playing DayZ it struck me.

Since we have a Huey ingame why not make at least one T34 salvageable? Maybe not the one in Chernogorsk because that would be kinda stupid considering the amount of people who would be gathered around it, espiecially bandits, waiting to kill someone dumb enough to try and repair it. What I mean here is not a fully equipped T34 with full ammo and so on but basicly an armored transport with REALLY small chance of finding ammo for main gun and a slightly higher chance for DT ammo.

Now I realize a lot of people will propably call BS on this because it's a tank but let me point this out - there is a chance of finding an AT4 so you actually can destroy the tank, not like a Huey because I haven't seen any Stingers or Iglas/Strelas yet. Unless the Huey pilot is an idiot and is hovering on low altitude, waiting to be shot by a CZ 550 or and Enfield.

I don't exactly now if it's possible as far as scripts go and would propably require an extra model for the mod (a monument without a T34 on it) but I think it's good enough food for thought.

Also I wouldn't mind if things like actually working Humvees or BRDM would be added into the mod in very small numbers, as in one or two.

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I say why not, as long as it consumes TONS of fuel and ammo is almost impossible to find.

No need for extra models. T34 is already in the game.

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It's also hideously slow. Like 30kph.

A BDRM or BTR-90 would be a nice find though.

Speaking on the subject of armaments though, since the helipads where you'd normally land to re-equip are gone in DayZ, how exactly are you supposed to reload the door MG's?

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No need for extra models. T34 is already in the game.

What I meant is a model for a monument WITHOUT the T34 on it. Unless people would rather find a T34 in a swamp rather than trying to restore one from a monument.

Also T34/85's max speed with the upgraded engine (and I'm assuming that's what it has in ArmA) is 55kp/h.

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The roads in Arma II usually allow the vehicles to go at top-speeds. Oddly enough ground impacts the speed of everything severely (I'm saying a drop of 15-30kp/h usually, while not making it any more difficult to maneuver.)

Honestly I would rather have more vehicles that aren't armed before seeing the T34... or even the Huey. Still waiting on those mechanical bikes and ATVs :)

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Might want to avoid to have this become just another war game, as adding a tank means you might as well add another and thus more rockets etcetc. If anything it should be possible to hear it from miles away too, as they make gigantic amounts of noise.

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I don't think that's a good idea.

A Huey can be shot down/disabled with either well aimed or concentrated gunfire. That is not the case with an T34.

Beside beeing able to easily knock down fences/walls can lead to some nasty problems in multiplayer that I don't really want to explain further.

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A ilttel secret: all monument-tanks are empty inside. I won't need to repair it, you will simply have to build all the insides of it.

Which is impossible in the given setting.

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The monument t-34s are smaller than the real thing.. They're just statues methinks. The real t-34 is one big mother.

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So essentially what people want is a mobile wall of cover, with limited range of usage and rare ammo.

I don't mind the idea, but I'd like to see the player-made trading posts get built up first. Then there might be a more practical use for these.

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