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Lachmayne

End Game

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So this is some of the end game suggestions I have read on the forums mixed together. Currently PVP is out of control, which is fine. However, I do think that having a bigger goal would allow people to work together. Punishing bandits for playing the game for the way that it should be played is not a way to go.

Player Bases - Have the ability to liberate an area from zombies and to allow it be a safe haven. After 5 or 10 minutes of a zombie siege you take control of the town. Zombies don't spawn in the town anymore.

Why does it matter? - Basic things can spawn in these areas such as pistols, food, water, basic meds...Maybe even a couple better weapons such as a lee enfield or shotgun. Maybe even have many loot spots that spawn basic pistols. There should also be something that everyone would want to get their hands on. Maybe have the base around a train station. You could than fix up a train and hitch a ride to another spot. Maybe Cherno and Electro?

What would this do? Early game it would allow survivors to band together to liberate this base. This encourages survivor play, but more importantly does not punish bandit play.(Bandits are necessary in this game.) This base would become a hotspot for PVP. Bandits that have been playing for days would love to kill these survivors and take the base for their own. However, they would always be outnumbered.

Other Ideas - The use of fixing up a power station in this base to provide power to the town. Working Lights, Gas Pumps, This could also turn on the electric train. Maybe even global power with a management system?

Current Game system - Spawn > Kill Everyone > Get Stuff > Keep Killing everyone > Die

System it should be - Spawn > Band with other survivors to get stuff > Kill Bandits > Get Better Stuff > Become bored > Become a Bandit > Kill Survivors > Die.

Thoughts? Ideas?


I just found another Thread with something pretty much exactly like this. http://dayzmod.com/forum/showthread.php?tid=20198

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