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Dramatically change loot spawns

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The idea is to remove fixed spawns inside the houses/objects and MOVE ALL items as Zombie loot.

With this change certain modification's should be added like:

- medical loot only drops on "doctor" zombies that spawn next to hospital's

- military loot from military zombies close to military objects

- etc.. adding like civilian and farmer zombies

Currently there is really no need to even kill zombies as players can just stay at one spot, recycle loot, avoid zombies completely -> most even exploit by disconnecting and despawning zombies etc...

With loot being accessible ONLY on zombies it would really change the dynamics in game. Maybe with few exceptions like melee weapons that you can get in houses but after that ... EVERYTHING is zombie loot including food/drinks.

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....

this is one of the most horribly throught out ideas ever.

Let's put ALL LOOT, on zombies that are glitchy as fuck, attack through walls, sprint faster than you character, can kill you with a single hit after breaking your legs and knocking you unconscious, and will run to a gunshot from a mile away.

Yeah, that'll work.

Oh, we should totally start survivors with no weapons, too, so that eventually, the game is just 'run away from the zombies'.

sorry bro. But your idea is stupid.

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....

this is one of the most horribly throught out ideas ever.

Let's put ALL LOOT' date=' on zombies that are glitchy as fuck, attack through walls, sprint faster than you character, can kill you with a single hit after breaking your legs and knocking you unconscious, and will run to a gunshot from a mile away.

Yeah, that'll work.

Oh, we should totally start survivors with no weapons, too, so that eventually, the game is just 'run away from the zombies'.

sorry bro. But your idea is stupid.

[/quote']

actually your reply is short sighted. just because an idea wouldn't quite work as the game stands now doesnt mean it isnt a great idea. other things can change to facilitate an idea if it is good.

agreed with not having all loot (like food/ammo/makarovs) as people with no gun would find it hard, but a lot of high value loot could easily be on zeds in military bases. it actually makes a lot more sense to have to kill zeds for their old and now unused equipment.

I like the idea.

Also means you cant just walk around never firing a bullet and get plenty of cool stuff. the game should have a little more action in it, and this would be a great way to introduce it.

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I vehemently oppose this idea.

Why would loot not be accessible inside buildings? Supermarkets have no food? Hospitals have no medical supplies? What sense is there in that?

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+1 to shags Post.

In its current form, it's not really ready for this implementation. But think about it.

When zombies are not a glitchy mess (they're rapidly getting better patch by patch) It makes a lot of sense, and it also cuts down on a lot of the frustrating issues we're seeing. Like people running into buildings, disconnecting and then looting. or server hopping for loot.

Or the new flavor of the month, barbed wire over EVERY loot spot in town.

Perhaps a little easy to exploit, as you could just stand at a dear stand farming military grade loot in current stages. But this is still giving away your position to other players, using resources and still giving a much higher risk that server hopping the barracks for weapons.

I really like the idea, maybe a little further down the line - but a nice, solid idea imo. Fleshed out a little bit more, and juggling some very basic supplies in town vs what zombies carry and covering obvious exploits as mentioned i believe it will work.

EDIT: After seeing Dregainus response, i feel a quick edit was needed. I'd assume, if the idea went "live" there would still be basic items in buildings such as med supplies in the hospital etc. Just not an abundance of loot sprawled in and only in buildings.

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So, completely remove stealth as an element of resource gathering?

Grant an even greater, nearly game-breaking advantage to people with silenced weapons?

This is not a good idea. The dynamic of choosing between quick-in-quick-out run-and-gun style tactics and the slow, methodical approach which doesn't involve killing zombies is a huge part of DayZ. See my post about groundhogs in my sig.

If all loot was on zombies, the ideal game play strategy now becomes: team goes prone in treeline, "bait" player runs like an idiot through the middle of town and "pulls" zombies to prone players who open fire. Collect loot, move on to the next town.

Ugh, boring.

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I vehemently oppose this idea.

Why would loot not be accessible inside buildings? Supermarkets have no food? Hospitals have no medical supplies? What sense is there in that?

Its because Zombies are Greedy and took all for themselves.... lol

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also this wont work, because when new players join the game. how can they kill a zombie when no items spawn anywhere except for on zombies lol.

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Guest

I would support seeing the high grade military gear only found on zombies , such as NVGS / silenced weapons / DMRs.

EVerything else would perhaps make it too difficult.

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I would support seeing the high grade military gear only found on zombies ' date=' such as NVGS / silenced weapons / DMRs.

EVerything else would perhaps make it too difficult.

[/quote']

yes this would be a better idea then. then people will have to kill zombies to find these kind of stuff. and server hoping will be more difficult then

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So' date=' completely remove stealth as an element of resource gathering?

Grant an even greater, nearly game-breaking advantage to people with silenced weapons?

This is not a good idea. The dynamic of choosing between quick-in-quick-out run-and-gun style tactics and the slow, methodical approach which doesn't involve killing zombies is a huge part of DayZ. See my post about groundhogs in my sig.

If all loot was on zombies, the ideal game play strategy now becomes: team goes prone in treeline, "bait" player runs like an idiot through the middle of town and "pulls" zombies to prone players who open fire. Collect loot, move on to the next town.

Ugh, boring.

[/quote']

Opposed to what we have now? which is team sits in tree line, loony runs trough town attracting all zombies, team moves in loots the entire area, and said loony logs off - back in and moves on. All loot taken with no gunshots fired.

It happens, i've seen it happen. And even managed to recreate it myself. The way the loots spawned now, is easily exploitable.

As for the silenced weapons. How do you think these semi-rare weapons aren't rare, at all? Cause people get to either deer stands or the barracks, or Stary in the tents. And server hop their ass off until hey, i'm pro!

Again, approach suggestions with an open mind. they're suggestions not fully fleshed out ideas. ALL loot on zombies, is a no no. The Majority? well now that could work. Just not right now. Until Zombies and spawns are where they're meant to be.

Supermarkets and medical tents/hospitals/Industrial buildings and some military tents should have their loot tables. although military spawns being vastly decreased. 100% spawn rate for the medical bits n pieces (blood/morphine) etc etc. So you keep your stealth element. But risk vs. reward. You should'nt be rewarded for server hopping or logging to lose zombies. The "better stuff" should be from a little hard graft.

As the game currently is, you don't have to fire at a zombie, ever. That, clearly isn't right.

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This would completely remove the stealth part of this game. No.

People should read replies before posting. :rolleyes:

Or perhaps when the OP visits the forum again, they can tweak their suggestion with the direction they want it to go.

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I would support seeing the high grade military gear only found on zombies ' date=' such as NVGS / silenced weapons / DMRs.

EVerything else would perhaps make it too difficult.

[/quote']

yes this would be a better idea then. then people will have to kill zombies to find these kind of stuff. and server hoping will be more difficult then

Sure, much harder gather 300 lee enfield ammo clean a whole town of zombies and gather Nv, DMR and stuff... sure... please do this.... -_-

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I dont think all loot should be on zeds, but I think a lot of military hardware should be looted from soldier zeds, it makes a lot of sense.

food still in supermarkets, vehicle parts in factories, etc etc - some military loot in firestations/barracks. let's not get all melodramatic "what this totally kills stealth" - lols

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I would support seeing the high grade military gear only found on zombies ' date=' such as NVGS / silenced weapons / DMRs.

EVerything else would perhaps make it too difficult.

[/quote']

yes this would be a better idea then. then people will have to kill zombies to find these kind of stuff. and server hoping will be more difficult then

Sure, much harder gather 300 lee enfield ammo clean a whole town of zombies and gather Nv, DMR and stuff... sure... please do this.... -_-

And when you're shooting zombies searching buildings for your 300 rounds of enfield ammo and the bandits are honing in, i'm sure they'll be cheery for the change too when they loot your ammo filled backpack after a well placed shot to the head, because hey. You gave away your position and tried to farm your NVGoggles.

OPEN MINDS, FLESH OUT IDEAS.

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I like the fact that there is even talk about changing loot spawns (props to the OP for that), but it still doesn't solve my biggest issue that I have with loot and infected--the magically unending re-spawning of loot and infected in an area that was already cleared out. I only need very little to hang my hat on (I can buy into the whole idea of infected with no problem), but there is no authentic explanation for this. There just isn't. For me the OP's suggestion doesn't solve this huge issue.

Switching all loot spawns to air drops (random and/or player influenced), and changing all infected spawns to the north and west edges of the map (with migration to the south and east) would solve many glaring issues: magically re-spawning loot & infected in areas that we already cleared; inability to "take" a town (or even a shed); loot farming; loot farming with server hopping; lack of infected in the wilderness; lack of need for players to scavenge across the map.

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Opposed to what we have now? which is team sits in tree line' date=' loony runs trough town attracting all zombies, team moves in loots the entire area, and said loony logs off[/quote']

That's an exploit. Confirmed by the devs and with a fix in the future. You can't make massive design decisions based on temporary exploits. Take away the disconnect exploit, and this method is a death sentence for the "bait" in most cases, and even if it's not it still exposes the group to attack by players who likely won't be foolish enough to follow the bait like the zombies.

Your suggestion takes stealth vs. zombies out of the game. That's a really bad thing. I cannot support it.

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Or perhaps when the OP visits the forum again' date=' they can tweak their suggestion with the direction they want it to go.

[/quote']

I wanted to see PRO's/CON's and the system should be tweaked a bit.

Like it was already said atm the game is mostly about camping a spawn while recycling loot and having few friends protecting you.

When it comes to stealth I said hatchets and other melee weapons should be accessible maybe even go further and add crossbows with quivers so you can do stelth runs however to gain loot you should KILL ZOMBIES.

Note: please don't involve realism in such why like howcome there is no food in market .. well how come there is not shitload of cars on the road ?

If you want "the story" everyone looted everything when they were abandoning their cities and those infected still have stuff that they got before infection.

Let crunch more ideas what could be tried, keep in mind its alpha aka in search what features would be good and what suck balls.

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I would support seeing the high grade military gear only found on zombies ' date=' such as NVGS / silenced weapons / DMRs.

EVerything else would perhaps make it too difficult.

[/quote']

yes this would be a better idea then. then people will have to kill zombies to find these kind of stuff. and server hoping will be more difficult then

Sure, much harder gather 300 lee enfield ammo clean a whole town of zombies and gather Nv, DMR and stuff... sure... please do this.... -_-

Lol you really need to read what is being typed.

sure you go to NW airfield or Balota and shoot all your mags on the heavily geared zombies without attracting any other players lol

much harder then you think

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I vehemently oppose this idea.

Why would loot not be accessible inside buildings? Supermarkets have no food? Hospitals have no medical supplies? What sense is there in that?

here is why that statement is stupid.

if your going for "sense" and "realism" then in an apocalypse such as day food would have all rotted away and spoiled in supermarkets with the exception of canned goods. the food would literally be useless and uneatable. the only thing of use in a supermarket would be flashlights and other non perishable items.

even tho some items would be salvageable, EVERYONE in that area would have raided the supermarket clean. so new "travlers" from other cities and what not would go into a empty store. since its the end of the world/ food wont magically respawn in the supermarket like it does in dayz. what "sense" does it make for items to constantly and magically restock itself during a end of the world event?

same thing with medical supplies. a nearby hostipital would be raided by nearby civilians never to be restocked again.

its a game ppl, stop trying to make "sense" out of a video game. FUN BEFORE REALITY.

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So instead of;

Never needing to kill a zombie and needing to raid a building

You want;

Never needing to raid a building and needing to kill a zombie

Great progress bro, love the forward thinking

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