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tl140

Ideas for crossbows, ammo, flashlight, and more!

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Now I've been formulating a few ideas lately, but since this is gonna be a long post, i haven't had time to check ALL of my ideas to make sure that they are original. My ideas are only ideas and you guys are free to build onto them.

My first idea is that i think that crossbows need to be adjusted a little. The crossbows are a fantastic weapon for stealth and people only bash on them because they don't know how to properly use them. I've seen this idea around but i like the idea of the sights on the crossbow. I have a crossbow in real life with a red dot sight on it. I have a feeling that if sights were put on it, it would be easier to use because the only problem is that the bolts are raised higher than the rails of the crossbow making most people shoot above their target.

But my crossbow ideas are not over! I would like to see a quiver put into the game holding bolts. 5-10 bolts in a quiver as a drop would be good. This will reduce the inventory space used by the single bolts which i know that most crossbow users hate. This idea could be played with because i know its not perfect. Picking up 2-3 quivers for bolts just isnt realistic. Maybe you could even have the quiver a single drop and keep the single bolts. Picking up the bolts would just add to the quiver?

And lastly, explosive bolts would be nice ^.^

My next idea is a quick and simple one. It would be nice if when you vaulted over an object while crouching, you would go back into the crouched position. This is more of a luxury implement. I know its just a button press haha.

Next one is for the Bizon SD. I have noticed that the Bizon and the macarov mags both carry 9x18 mm rounds. The only issue is the Bizon rounds are SD. Ive seen the idea of converting SD to non SD and vice versa so along with that idea, maybe bizon ammo wouldn't be such a hassle to find?

Next idea is for the flashlight. When im traveling and it becomes night, Sometimes my back is full. In instances like this, i cant pull out my flashlight. My idea is to put in a holster on your toolbelt for swapping out flashlight and secondary.

I would also like to see something ive mentioned before. When loading a clip into my gun, it would be nice if the clip was removed from your inventory once you loaded it into the weapon. When i load a pistol in real life, i dont keep the mag in my pocket and fire. the mag goes in my gun and then it shoots.

Finally, I had a thought to identify friendly and bandits. When you first log in you can choose friendly or bandit kinda like the man/woman screen only this screen will be when you first log in. When people hover over you it will have their name and what they are. (assuming tags are on. if tags are off, this notification should show anyways but no other info) After you kill another player, you become a bandit. There are flaws in this idea though. This encourages people to put friendly to bait other players. Also if someone killed another in self defense, they would have the bandit tag even if they were friendly. But those are my ideas! feel free to build on them and shape them up!

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I like the ideas.

Aren't SD rounds subsonic rounds? I think normal 9x18 ammo should make the shots a little louder, for added realism on the bizon part.

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I like the ideas.

Aren't SD rounds subsonic rounds? I think normal 9x18 ammo should make the shots a little louder' date=' for added realism on the bizon part.

[/quote']

yes, SD is subsonic but from what ive heard, the only difference is the grain


gonna bump this. hope you guys dont mind

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To expand on your ideas for the crossbow:

Inventory Issues:

I think the quiver should come with the crossbow. Just have it spawn in the same pile. Have it take up a slot of two, and hold up to 10-15 bolts, or how ever Rocket would find it balanced. Or better have a quiver attached to the actual crossbow and balance the capacity how you see fit. That helps with the inventory mess of it.

Retrieving Bolts:

Then you still have to worry about retrieving the bolts from the corpses, sometime they'll fall down, and you can't see the bolt underneath them. I don't know how plausible it is, but what if you could hide the corpse, and the bolt would just be lying on the ground? Or if that's too much of a pain, you could add a bolt to the inventory, and loot it like any other item. OR if you can't do that add an option to the context menu that would pickup any nearby bolts when you have the crossbow equipped.

Performance:

Even with these changes the crossbow would still be lacking due to it's lack of reticle. Give it iron sights, or better yet a red dot! I'm not too experienced with how the current one performs, but if it was spot-on accurate at 25-30 meters, with a moderate reload time of 2.5-3 seconds with the suggested or comparable suggests it would make for a proper weapon.

TL;DR: Give us The Walking Dead's: Daryl Dixon’s Crossbow: http://www.dickssportinggoods.com/product/index.jsp?productId=2817217

It has Red dot, built-in quiver, and all the sex appeal!

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I honestly think that the system of retrieving bolts is realistic and shouldn't be changed. it may be a bug of not retrieving your bolts but sometimes when you shoot something with a bolt, its nearly impossible to get out and you either end up breaking it or having to leave it.

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Crossbow is already balanced perfectly. It takes a lot of practice to use effectively and would be completely overpowered if you could hold more ammunition.

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