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gmanking19

More zombies!

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well i have played dayz for a while now and all i can say is blan. I feel as though I'm running from people instead of zombies. The zombies only became a nuisance and not a enemy so you can say. I now its only an alpha but still, there should be towns pack with zombies, buildings having at least one or two zombies roaming about. A herd in the forest that you so happen to run into. A fear of a pack of zombies heading from all directions is the feeling i seek in dayz. Not the fear to be shot by a bandit.

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People are now complaining about the tuff zombies. That you have to hit them in the head to kill now after the last update. I don't understand these people because I'm still able to loot houses with 5-10 zombs behind me. They are trying, trying hard and I appreciate that... but they just can't hit me. I've learned to move all the time from FPS shooters and that's what I do. The zombs are jumping on me but I already went a bit to the left/right, missed. I'm not even looking back, just looting the stuff and coming outside. The only threat they make is that they are chasing you and others can see that

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well i have played dayz for a while now and all i can say is blan. I feel as though I'm running from people instead of zombies. The zombies only became a nuisance and not a enemy so you can say. I now its only an alpha but still, there should be towns pack with zombies, buildings having at least one or two zombies roaming about. A herd in the forest that you so happen to run into. A fear of a pack of zombies heading from all directions is the feeling i seek in dayz. Not the fear to be shot by a bandit.

I posted a thread on a really easy way to scale zombies up by hundreds.

 

http://forums.dayzgame.com/index.php?/topic/188014-why-the-limits-on-zombies-and-loot-system-to-increase-limits/

 

By having server only handle 'active fighting zombies' and 'zombie nodes' and computed algorythms done on client side, zombies could be increased by 100 times with less server impact then currently used if they are all currently server zombies.

 

There is precidence for that system also, it is no different then parent/child node animation, although in a different context

Edited by RedgeZat

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