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gibonez

Dayz thread of minor inaccuracies and mistakes

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In this thread we as the community find small flaws and imperfections within the game that are not authentic or realistic and come up with a solution.

 

These small inaccuracies can be anything from a weapon part being incorrect to an item behaving strangely.

 

I will start with one of the most obvious inaccuracy.

 

Mosin iron sights -

 

Problem : Mosin nagant sights do not allow for correct elevation adjustment and do not animate like they do in real life.

Currently in game the nagant allows you to elevation adjust up to 300m meanwhile the real life weapon allows for far greater.

 

Simple solution : Allow the mosin nagant to adjust up to 2000m like in real life. While the mosin nagant is nowhere near as accurate to get accurate hits past 600m the option to dope your rifle for these ranges should still be there.

 

Pu scope -

 

Problem - The Pu scope does not have accurate elevation adjustment.

 

Solution - Allow the pu scope to elevation adjust up to 1300m just like the real life pu scope.

Alignment.jpg

 

 

 

so now its your turn what minor mistakes have you noticed and have found solutions for.

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Taking a blood shower, does this count?

 

2l2lj9.jpg

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Taking a blood shower, does this count?

 

2l2lj9.jpg

 

think thats a bug, I was thinking more in line with mistakes or overthoughts when concerning weapons, items, clothing etc.

 

Something as simple from a screw missing on the model to some as major as incorrect reload animations count.

 

Gews should come right in any moment now and lay down some knowledge.

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1. Your character grabs the handgun in a cup and saucer grip. (better animation?)

2. The double 30 rd mag acts like a 60 rd mag. (just make it a surefire 60)

3. The whole mosin scope mount thing. (I honestly think that's just in there for testing and balance until they can get better models. Just add a long eye relief scope and an actual mosin mount)

 

I'm sure there's more but I can't get my brain into gear right now.

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3. The whole mosin scope mount thing. (I honestly think that's just in there for testing and balance until they can get better models. Just add a long eye relief scope and an actual mosin mount)

 

 

 

I hope they outright only allow the pu scope on the mosin in the future once more suitable hunting or target rifles make their way into the game such as the remington 700 or savage model 10 or tikka t3 or any modern bolt gun.

 

 

1. The mosin nagant fires 7.62x51 nato while it should be firing 7.62x54r.

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For the 60 round issue, I'd actually like to see them put in a few different reload animations of varying speed. The double magazine being the fastest, pull from vest or pocket being second, pull from backpack being the slowest.

 

I wouldn't mind a manual reload animation either, this would also be a potential fix for my add to this discussion, which is the +1 round.

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http://brassstacker.com/M39-Scout-Scope-Mount/

For the mosin specifically, there is an item called the brass stacker. It is a scope rail that allows you to mount modern optics to a mosin. Since this mounts on top of the rear sight you are limited to red dot style sights or long eye relief scopes such as scout scopes or pistol scopes. Make it to where if you want to mount anything other than a PU scope you have to get the scope mount.

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SKS has incorrect sight adjustments.

 

Problem - The sks does not have the proper sight elevation adjustment.

 

Fix - Allow the sks to be adjustable up to 1000m.

 

AlbanianSKS-RearSight.jpg

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The double mags are not correct. Left mag should be higher than right

 

The M4 is animated wrong win it's in the first person perspective. Generally you shouldn't ever be able to see the charging handle and definitely not the stock. Also if your using a RDS correctly most of the optic should not be visible if your shooting with both eyes open. Not sure if you can fix all that.

 

Viewable distance of muzzle flash is way too high during the day. Having ground signature when prone would be awesome instead.

 

I prefer an isosceles stance while shooting pistols and rifles but that could just be the civilian element in the game. 

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Mosin compensator incorrectly affects weapon dispersion instead of reducing felt recoil and muzzle climb.

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It's too easy to take a combat boot off with all those laces. I run too fast for too long considering the gear thats on my body.

 

Theres also not enough gibonez

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The mouse is too perfect of a weapon trigger.

 

Perhaps adding a delay would simulate a trigger more ?

 

Pressing the mouse button does not fire the weapon but initiates a .3 or .2 or whatever delay for the gun to fire.

 

You then have to still maintain your sights on target.

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Perhaps adding a delay would simulate a trigger more ?

 

Pressing the mouse button does not fire the weapon but initiates a .3 or .2 or whatever delay for the gun to fire.

 

You then have to still maintain your sights on target.

Maybe, maybe not. If we were talking about a shooting simulator at some sort of shooting range, then yeah.

 

If my life is on the line then I'm just going to keep shooting until the guy stops moving, which is what I do in-game now. So far it's working fine.

 

If you stop and take a minute to think about it, the current in game dispersion can easily be shrugged off as a bad trigger pull. =

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Maybe, maybe not. If we were talking about a shooting simulator at some sort of shooting range, then yeah.

 

If my life is on the line then I'm just going to keep shooting until the guy stops moving, which is what I do in-game now. So far it's working fine.

 

If you stop and take a minute to think about it, the current in game dispersion can easily be shrugged off as a bad trigger pull. =

 

Sure but at the same time it is not conducive towards realism or good gameplay.

 

It adds another roll of the dice that hurts player skill.

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I'm not a fan of dispersion myself but honestly how do you simulate the inherent inaccuracy of a human being. In the game if we didn't have dispersion you put the dot on the target and that's where it hits. In real life getting that dot steady on a target is a lot harder. I'm an above average shooter but you put me on a clock doing a mod navy qual and suddenly an 8 inch target at 50 meters is a mfer to hit.

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Taking a blood shower, does this count?

 

2l2lj9.jpg

 

This made my day :D

Perhaps adding a delay would simulate a trigger more ?

 

Pressing the mouse button does not fire the weapon but initiates a .3 or .2 or whatever delay for the gun to fire.

 

You then have to still maintain your sights on target.

 

No no no no no no and no.

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I'm not a fan of dispersion myself but honestly how do you simulate the inherent inaccuracy of a human being. In the game if we didn't have dispersion you put the dot on the target and that's where it hits. In real life getting that dot steady on a target is a lot harder. I'm an above average shooter but you put me on a clock doing a mod navy qual and suddenly an 8 inch target at 50 meters is a mfer to hit.

 

The exact same way it works in real life.

 

With weapon sway, sight misalignment, and recoil.

 

Increasing sway, recoil along with free aim mechanics combined with weapon resting and bipod deployment would go along way to simulate human error and inaccuracy.

 

Combine all that with the wind and realistic ballistics that are going to be added to the game in the future and you have a complete package that does not need dispersion.

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My understanding of the game engine is limited so if this is possible that would be outstanding.

 

Also the current weapon speed is maybe too slow? I can't shift in an 180 degree arc supafast but I can snap between targets within a certain arc very fast. I wonder if they could slap that into the game somehow.

 

Maybe I should shoot some video on how fast a fat computer nerd can run a 1-5 drill ;D

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My understanding of the game engine is limited so if this is possible that would be outstanding.

 

Also the current weapon speed is maybe too slow? I can't shift in an 180 degree arc supafast but I can snap between targets within a certain arc very fast. I wonder if they could slap that into the game somehow.

 

Maybe I should shoot some video on how fast a fat computer nerd can run a 1-5 drill ;D

 

Free aim would help in what you are describing.

 

As for the engine being limited absolutely not this is one of the better engines when it comes to potential.

They can simulate better realistic shooting already they just chose not too or are saving it for later.

 

ACE mod is one such example of amazing shooting within the arma verse.

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The exact same way it works in real life.

 

With weapon sway, sight misalignment, and recoil.

 

Increasing sway, recoil along with free aim mechanics combined with weapon resting and bipod deployment would go along way to simulate human error and inaccuracy.

 

Combine all that with the wind and realistic ballistics that are going to be added to the game in the future and you have a complete package that does not need dispersion.

 

Agreed, there isn't any way to simulate a trigger with the mouse and keyboard, so sway is the best option. You should never simulate people being bad at something if you provide no way to become better. I don't want to play an incompetence simulator.

 

"Enjoy role playing as the world's worst shot!"

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Agreed, there isn't any way to simulate a trigger with the mouse and keyboard, so sway is the best option. You should never simulate people being bad at something if you provide no way to become better. I don't want to play an incompetence simulator.

 

"Enjoy role playing as the world's worst shot!"

 

Exactly all this ends up doing is punishing skill by introducing another element of rng into the game.

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