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global420

single player broken with @DayZ active

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(I know this mod is alpha and not made for single player, but)

It seems with your -mod@ active some guns cause npc's to stay standing when killed.

(I don't expect you to fix this anytime soon, but someday...hopefully. It would be nice to make SP missions with DayZ.)

Date/Time:

6/26/12 - 3:30am

What happened:

Shot A.I. died standing up.

(And DayZ zombies don't attack npc's and npc's dont attack DayZ zombies. but that is another story)

Where you were:

Editor, Chernarus

What you were doing:

(with @dayz active) I open the editor, place 2 units(player/playable), give them both m1911 pistols. Preview mission, (switch between them for testing) shoot other unit and they die but stay standing up. If i put two unedited default blufor, and shoot their rifles they will die normaly, when i add pistols they stay standing when dead, (maybe some other rifles and pistols too --probable the guns used in dayz cause ai death standing?)

[i was mereging "Escape The Dead" mission with "Kronzky's SP" mission, when I discoverd the bug. The first thing I did was test shooting guys with guns in the editor and some guns caused them to stay standing some didn't. Then the next thing I did was remove @DayZ from -mod line (-beta) then try again, and the game worked fine, they all fell down when killed.]

I really just want to use dayz without dayz's zombies and just random loot and survivor needs to be used in sp missions (like escape the dead mission [i think it has better zombies])

*Current installed version:

dayz 1.7.1.5 AND beta 93965

*Server(s) you were on:

None

*Your system specs:

Overclocked Intel Core i7 930 QC (3.36GHz, 8MB Cache)

9GB Triple Channel 1333Mhz DDR3

Single ATI Radeon HD 5970, 2GB GDDR5

Genuine Windows 7 Ultimate, 64bit, English

Sound Blaster X-Fi Xtreme Audio

*Timeline of events before/after error:

Startup game. Went to play in the SinglePlayer/Editor, and the rest is above.

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