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optimate

Zombie spawning and camping

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This arose from a discussion on another thread where an self proclaimed camper complained because people had meta-gamed him by server hopping and killing him. My take was that camping loot sites is itself a form of exploit as it relies on the world having fixed points of interest and all the other players knowing their location. In actuality nobody would waste time with their telescopic sight fixed on a random pile of baked beans in the expectation of a string of people turning up to be shot, for whatever motivation, as in a more realistic world chances are nobody else would know they were there.

Since the loot location issue is not one that can easily be fixed my suggestion is that a player who stays in a fixed location, firing shots and dropping bodies, will over time attract more and more zombies to him. Conceptually they've 'got his scent' since he's cumulatively making far more disturbance than the poor saps he's shooting at. In time his position should become untenable - an organised camper with friends watching his back would and should last longer of course. If he moves often - as a good sniper should - then his 'zombie attractiveness' will dip somewhat but not disappear entirely. Moreover even if he leaves a regular zombie spawning area zombies will still be on his trail so for a period of time so wherever he goes zombies will pop up nearby. Since this attribute is tied to the player, not a specific server and location, disconnecting won't get him clear either.

Camping isn't something that should be banned (even if there was some way to do that) but when campers find they're burning through ammo fighting the horde it should reduce it's popularity. As a bonus it could be arranged that the zombies that normally hang around the loot area will disappear once the camper is on their radar so the occasional lucky looter will find they've been given a clear run courtesy of the guy who was planning to shoot them. Gives a bit of karmic balance to the situation.

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