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.50CalBros

.50Cal Bros Chernarus Epoch #1 - AI Missions, Indestructible Buildings, No Base decay, Auto Refuel|Repair|Re-arm, Animated Heli Crashes and More...

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Hello Everyone we are a new epoch server just starting up so far we have implemented many scripts which can be found below. (FIRST 20 PEOPLE GET A FREE SAFE)

 

Our basic server information -

  • 40 Player server - IP: 103.18.206.68:2402
  • Hosted in Sydney Australia With Great Ping Australia Wide (Average 23 Ping For Melbourne) 
  • We have 2 Active Admins and 3 Moderators 
  • A TS3 server IP: austs1.gameservers.com:9497
  • We record most days when playing and like to have a bit of fun so you will most defiantly see your self here in the future - https://www.youtube..../50CalBros/feed
  • Difficulty : Veteran
  • Cross Hairs : On
  • Name Plate : Off
  • Third Person : On
  • 150 Plus Cars,Trucks,Bikes,Helis Randomly around map 

 

Server Scripts, Tools, and Plugins (Testing and Removing Bugs)

  • ​Intelligent and difficult AI missions
  • Armored vehicle traders: Btr's, Bdrm, Jackal's, GPK's and more
  • Safe zones: Stary Sobor, Bash, Klen, Bandit trader, and Hero trader
  • Self blood bag- Right click on the blood bag in your gear to use it
  • Towing and lifting- But you can't tow or lift locked cars
  • Halo spawn and guide your free falling character off the coast
  • Indestructable Bases And No base decay
  • Snap and build
  • No carry weight
  • 2 hour day 1 hour night
  • Admin events Every Saturday night 
  • Custom Anti-Hack
  • Custom Debug Monitor 
  • Animated heli Crashes

Our New Additions To Cherno

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Custom Loading Screenor9mUaA.jpg

Edited by .50CalBros
  • Like 1

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Well done, Great server guys.

Even without the scripts, the server is running great and the added map location are really well designed.

Anyone looking for a new Epoch server in order to start fresh, I would highly recommend trying .50CalBros.

Can see this server being great after the scripts are added in during the next couple of weeks.

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All the scripts mentioned in the original post have now been implemented, there may be some bugs still but we have not found any as of yet.

Edited by .50CalBros

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