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phienyx

Idea That Would Impact PvP

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Ok, just hear me out....

I posted this idea in a different part of the forum in the course of talking about the issue, but I never did post it here in the "suggestions" area.

My idea is to introduce 2-4 factions that are visually distinguishable in some way. Whenever you spawn a new character, you are able to chose which faction you wish to spawn as and you remain with this faction until that character dies.

Killing anyone of another faction would carry NO penalty at all. So players who wish to play as player hunters could still hunt members of other factions without penalty. If a player were to kill a member of their own faction, however it would be counted against them up to them killing a member of their own faction for a 3rd time (this would allow for accidental or unintentional killings). After the third time, they would be automatically placed in a "bandit" faction at which point they would be able to be killed without penalty to any and all factions including other bandits.

This mechanic would allow players a better idea of who they might be able to trust to team with and most likely not get killed purposely, simply for the sake of being killed. Yet, they would still have to be careful not to be killed by other factions or bandits.

I don't think this mechanic is two heavy handed in that it still allows for player killers to player kill (even within factions if they so insist) yet allows some basis and reason not to simply kill on sight just because its another human player. You have a better chance of a player of your own faction not killing you and therefore representing a more "realistic" idea of how people would actually behave in an apocalyptic world. Meaning that they might not fully trust you, but they won't just kill you on sight because you happen to cross their path. In turn, that person you may have killed on sight previously before giving them a chance to see if they are willing to work with you. If they are of your own faction there is the choice to let them go about their business, offer to team up or kill them if you want to play as a bandit.

This may not be a perfect idea and may need some refinement, but I think it would satisfy those on all sides of the PvP argument....accept of course those who don't wish to play the game in the spirit of what its meant to be and just want free reign to do as they wish simply to piss people off.

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Someone made a suggestion a few days ago about using armbands as a way of indicating bandits and Rocket replied to the post saying that he was already planning to use armbands as a way to designate some form of factions in a later build of the game.

I'd say thats a pretty good indication that factions are coming in some form or another...

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