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Omocommando

An opinion

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I know it might seem a criticism, but it is not! Instead of thinking about putting new clothes, new weapons, etc. .. I do not think it would be beneficial to finish the game and then subsequently to implement it? course work should not be done to speed to get it out (see battlefild) must be done wisely, because with all the news of these days I think everyone understood that a survival horror goes out of fashion now, but if the moment leaving four complete games, and dayz is not even in beta stage you may lose a lot of users for the game. obviously my opinion is, then I hope to be wrong  :)  :)  :)

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There are serveral teams which are working on DayZ:SA

 

One team is preparing new items (food, weapons, useful stuff). The second team is working on new systems to be added. And so on and so on. So there is always development going on and it's not like they are wasting time on creating new items, it's just one of the teams.

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because with all the news of these days I think everyone understood that a survival horror goes out of fashion now, but if the moment leaving four complete games, and dayz is not even in beta stage you may lose a lot of users for the game. obviously my opinion is, then I hope to be wrong  :)  :)  :)

at first these horror survival games have to reach the complexity of dayz to get interessting :)

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at first these horror survival games have to reach the complexity of dayz to get interessting :)

I know you have to get to that kind of interest, but because they are games that are being very forward and then almost at the end I would not want to see that many are deterred dayz is not yet complete, so rather than wait to take other games (provided that compares Dayz is unique and above all other levels)

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Different teams have diferent purposes and projects.

The guy that makes the map,can't help the guy charged with

making items.It's like asking a plumper and a reporter to work together with

the plane mechanic in order to finish the plane.

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