TheScruffyBandit 382 Posted April 15, 2014 (edited) Removing spawns isn't the solution to people killing themselves to get back into PvP faster, longer respawn timers are. Character death should be a pain in the ass, even when you're not geared up, currently that's a major issue with this game: Nobody cares if they die. Edited April 15, 2014 by TheScruffyBandit Share this post Link to post Share on other sites
Etherimp 1323 Posted April 15, 2014 Yes, I agree in principle. BUT, by the time you make it to Cherno, you are already fully geared. And... survivability is over rated. All you need to do to have an immortal character is not log in. There's a balance to survivability and action. If you follow the "silk road" between Balota and NWAF on a populated server, odds are you will run into people... and they'll likely be geared. Things get hairy/lame in Berezino/Elektro because it's hard to tell the difference between true fresh spawns who are innocent, and fresh spawns who are attempting to run back to the body of the guy you just killed who was indiscriminately killing fresh spawns. Share this post Link to post Share on other sites