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cat (DayZ)

Some gameplay enhancements (More rewarding care-bearing/banditing and more!)

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Introduction

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On my last playing session, I was jumped by 7 bandits on balota airfield. SO I swore revenge and after collecting some gear (enfield rifle + binoculars) I camped out in the air control tower and fired warning shots at any approaching bandit. I was able to spot them from 500m and usually managed to produce near misses with my enfield which scred most away. However after some time I heard gun shots below me. I panicked and climbed down and headed towards the rear exit. When I arrived at the staircase I found 2 dead bandits. They shot each other because they got into an argument over loot which was near the staircase.

The funny thing about teh story is that they initially planned to sneak up on me, which would have worked, but their greed over the shiny loot made them fight over it and saved my life.

While my attempt to create a safe zone for innocent players failed, it led me to several interesting ideas that could be implemented into the game:

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More rewarding carebear experience

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Players who exercise great feats of carebearing, like give blood or hunting bandits or other things the gameplay can detect as supportive should be rewarded:

For example after a player reaches certain levels of humanity, he should get a new „skin“ which would resemble a cop, or wildwest sheriff.

The advantages of this would be:

-Players would instantly be recognized as trustworthy.

-They could facilitate creating meeting places which could serve as „safe hubs“ or trading posts for the „good guys“. Newly spawned players would naturally swarm around these „saints“ and form mobs of good guys to hunt for supplies.

Safe zones would be generated on the fly by their presence and people could meet to chat or simply have supervision by a moral authority in order to trade items.

-They would even be able to assume moral authority and gather good guys around them to form parties that go out and actively hunt bad guys.

In order to safeguard the rank of „wasteland cop“ against abuse safeguards should be in place:

-A player who commits murder while being a cop, should get a severe penalty and instantly be branded as bandit and this should stick for a while, because he betrayed a position of high trust.

-The rank should be only attainable by persistent display of care-bearing. And only by going out of your way of being a good guy.

Basically a normal player who is just being an average good guy that never murders could not attain the rank. In order to become a cop, one would have to build a strong record of humanity, by any means the game code an detect „good“ deeds. Examples I can think of are, bandit hunting, giving blood.

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Enhancing the Bandit experience

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On the evil side of things, I would like to propose a more diverse differentiation for the bad guys too:

Bandits that prey on innocents but do not prey on fellow bandits should stay as is.

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FERAL

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Bandits that however attack anyone, should be designated „feral“. These would be outcasts even among criminals.

For that I would suggest more different variables:

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Bandit honor

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Basically humanity for bandits. If it drops below a certain amount, the bandit becomes feral.

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Rewarding longevity

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Another point I would like to suggest is to reward longevity of a player. For example for every so and so playing hours a player survives he gets PURELY COSMETICAL rewards, in form of a more bearded looking character and cooler looking „rambo“ survivor skin.

This would be a nice visual representation to other players and a way to reflect high survival skill so everyone can see.

For example, when people form groups, these guy would instantly be reconized as leaders.

These would be applied to all newly proposed „factions“ (do not take the word factions literally here, it is used in the more soft sense as factions form dynamically ingame without formal rules)

Innocents

Cops

Bandits

Feral Bandits

Depending on technical limits of the game, there could be several levels of survival ratings to represent on the model, each with its own appropriate name:

Innocents ( Amount of time survived)

1 – Fish

2 – Survivor

3 - Veteran

Cops (Amount of care-bearing done)

1 – Carebear

2 – Wasteland Cop

3 – Pathfinder

Bandits (Being hostile towards non-bandits)

1 – Outlaw

2 – Murderer

3 – Bandit Lord

Feral Bandits (Being hostile to anyone else)

1 – Feral Dog

2 – Hyena

3 – Lunatic

Again I would like to state these should be purely cosmetical rewards for everyone to see. No bonus stats or whatever.

They would be an extre incentive to stay aliveand offer the gratification of making good performance visible to other players (who can not see your stats obviously)

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You put a lot of time and work into this post and for that I won't delete it.

Please READ the following before posting in this section again:

http://dayzmod.com/forum/showthread.php?tid=1734

This is a link to the largest thread most relevant to your ideas:

http://dayzmod.com/forum/showthread.php?tid=1526&pid=14139#pid14139

Here are several more you might find of interest:

http://dayzmod.com/forum/search.php?action=results&sid=34c02a2aca9b363efd61c4ce5da85323&sortby=lastpost&order=desc

Please feel free to repost your ideas there or in any of the many other *existing* threads with similar subjects. The "search" function is your friend.

Closed.

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