Caboose187 (DayZ) 3036 Posted April 8, 2014 Doesn't work with base building or clans pooling resources.It doesn't work period because it hasn't been implemented. Everything is just speculation on how it's going to or should work. And I agree with Irish. 1 Share this post Link to post Share on other sites
Valadain 270 Posted April 8, 2014 It doesn't work period because it hasn't been implemented. Everything is just speculation on how it's going to or should work. And I agree with Irish. Ok, then how about, the idea doesn't take into account clans or base building? You can't have things randomly disappearing in active bases just because people are dying. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 8, 2014 Ok, then how about, the idea doesn't take into account clans or base building? You can't have things randomly disappearing in active bases just because people are dying.This is why I don't think base building is going to happen in this game. The permadeath system does not mesh with the idea. Perhaps it will only be for gear, who knows Share this post Link to post Share on other sites
brazorf 46 Posted April 8, 2014 I think there's a relevant difference between "base" storage, and backpack storage, therefore they should eventually be handled differently. Base storage should allow to stash items in static containers - fridges and the such, anyway containers you can not carry around. This kind of persistent objects should not disappear.Since it would probably be into a well-known place that you must defend. You and your clan die, then people can walk in and rob you. Backpack storage has the big difference that you can hide backpacks at the edges of the world, in places where people would not go frequently. So, since it's less prone to robbery, it should disappear because it may be exploited to an easy-regear trick. I'm not still sure about, anyway the 10min despawn is the better option ive read so far. Share this post Link to post Share on other sites
anothercynicalbrit 166 Posted April 8, 2014 First of all, sorry if duplicate or already discussed, please point me the right topic in case. I like the idea of persistent objects. Though, i was looking at it from a different perspective now, and i fear it could mine the game immersion. At the moment, the only thing that really makes you care for your character life is your gear: we have no skill system, no character evolution anyway, just the gear.Having your inventory backed-up somewhere in the woods may lead to take decisions you would never have made, having the risk of losing all. I'm starting to believe that this feature would drastically change the whole game concept. It is obvious that anyone would somehow enjoy this (me too), because it makes life more simple, but isn't this game about an hard survival experience? What if we're allowed to store clothes, ammo, guns and whatsoever? What you guys think about this?Yes and no, meaning i have the same fears as you but i also think it will become a risk vs reward typed thing, a couple of examples. When you are venturing from your base/camp you are going to be taking the best equipment with you, so for instance you will have your best gun with you and you are still going to lose this if you die, with consistent containers there may be the possibility of storing three of these guns, now this is not a bad thing because it gives you three trips, three thing to do in the game and three reasons not to die while you are doing it. Stockpiling is going to give everyone a well needed extra thing to do, also when you are stockpiling you don't want to die as you need to get back to your base meaning you are less likely to do stupid stuff and you will more care about not losing your character. Also when you are leaving your camp you are taking a risk by leaving it unattended, how far are you going to go ?? What if you stumble across someone elses base on your trip, what are you going to take and leave, are you going to try your luck with one trip or several trips ?? I understand the worries of the OP but i personally feel just by having persistent objects this game will have so much more meat to it then it has at the moment and will be a step in the right direction. Share this post Link to post Share on other sites
anothercynicalbrit 166 Posted April 8, 2014 Ive played the mods and I think the SA should differentiate itself. This is how it should play out, imo: You spawn in, find a backpack and gear. You save the pack in a nice place, and back out of the game later. You come back to that same server, and go to find your pack. Its there, you're relieved no one found it. This server is now full, but its the one you had to join to get your gear. You had no choice other than play on another server where you don't have anything saved. So now you have your pack, the server is full. You decide to risk looting a barracks, but leave your pack in a tree for safe keeping just in case you get robbed. You start to loot the barracks when suddenly you hear footsteps around you. Then it happens out of nowhere... black screen, "You are Dead". Your saved pack, and your player both disappear after a 10 minute timer. When your body gets cleared, so does any persistent loot you saved. When you spawn in fresh, you have nothing no matter what you did in your last life, unless you can get back to that gear in 10mins. or less. (Im also for not being able to loot your own body, ever = Complete total perma death.)I see a major issue with this although i do like the idea. I can just see everyone storing their backpacks close to the coast so they can easily get back to it within ten minutes. I was kind of hoping that persistent objects would start to drag people away from the coastand more north and west, this idea would put a hole in that intention. Share this post Link to post Share on other sites
Valadain 270 Posted April 8, 2014 This is why I don't think base building is going to happen in this game. The permadeath system does not mesh with the idea. Perhaps it will only be for gear, who knows I think you will be disappointed. I'm fairly certain it is "permadeath" that will bend as it really makes no sense in a multi-player online game in a persistent world. Permadeath requires a world erase, which isn't an option. Share this post Link to post Share on other sites