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Ghandi

Fluff on the PvP debate!

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i just dont want to have to rely another player for anything, i made it through boyscouts. i just want to go lone wolf, and be friendly, and have a fun time killing zombies. id like to avoid all others as much as possible. being forced to rely on other players to survive would ruin this for me. although i dont have a problem with it being beneficial, i just dont think we should have to depend on company.

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I like a lot of these ideas. They make it significantly more appealing for teamwork, but if you're desiring the lone-wolf path, it makes it so only the tough and careful players survive.

Not everyone could survive on their own, so these changes would reflect that. It means that those who are bandits, or lonewolf players, wouldn't be punished, and those who thrived in this system, would be even more of a threat, since it would mean they overcame the odds of much more challenging gameplay.

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i just dont want to have to rely another player for anything' date=' i made it through boyscouts. i just want to go lone wolf, and be friendly, and have a fun time killing zombies. id like to avoid all others as much as possible. being forced to rely on other players to survive would ruin this for me. although i dont have a problem with it being beneficial, i just dont think we should have to depend on company.

[/quote']

I don't think any of his ideas would force you to play with others, he is just making logical suggestions on how teaming up with others would benefit you, your wouldn't be penalised for not doing so but logically speaking you wouldn't be able to accomplish EVERYTHING that a group could were you to lone wolf it but it wouldn't remove anything you can do currently as a lone wolf either, I feel his ideas are pretty thoughtful and reasonable, while maintaining a sensible logic fitting of the ARMA universe.

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