bjoswald 1 Posted April 3, 2014 (edited) Some ideas a friend and I were tossing around: 1. Sewing Kits should repair gloves and backpacks2. Sharpening Stones for melee weapons3. Ammo crafting: *Reloading spent ammo*Custom ammo types (armor piercing, Dum-Dum, etc) 4. Clothing enhancements (kevlar stitching to reinforce assault vests, body armor,etc)5. Clothing crafting / sewing / tailoring Thank you for reading and the continued development. I look forward to playing for a long time! Edited April 3, 2014 by bjoswald 1 Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted April 3, 2014 1-That's the point of sewing kits in the first place,they repair clothing.2-That's not a good choice of a wepon to have ingame : /3-Yes,arrows for bows,nothing else.4-Upgradable clothing have been suggested in the past,it's a good idea.5-Sewing kit can do that,not yet implemented. Use the search function on the top right to find multiple topics concerning your suggestions.Welcome to the forums. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted April 4, 2014 (edited) 1-That's the point of sewing kits in the first place,they repair clothing.2-That's not a good choice of a wepon to have ingame : /3-Yes,arrows for bows,nothing else.4-Upgradable clothing have been suggested in the past,it's a good idea.5-Sewing kit can do that,not yet implemented. Use the search function on the top right to find multiple topics concerning your suggestions.Welcome to the forums.I'm sure we'll find a way to make craftable melee weapons.But it seems like there's a huge division of the people who want to keep DayZ's gameplay somewhat modern and ones who want it to be essentially like the Stone Age (Bows & Crafted weapons only, very few guns.) They're good ideas, but it would feel pretty weird using a flint-head axe or club in barbaric furs to charge down a guy with an M4A1. (Shout out to Civ 5) Edited April 4, 2014 by Chaingunfighter Share this post Link to post Share on other sites