commanderbash 102 Posted March 27, 2014 (edited) i like loot, most similar games (like infestation) i gauge how well i did by the amount of stuff i was able to store away, in fallout (a single player comparison) i have more money and items then what could ever be used. yet i still take anything of value. i do the same in DAYZ, but without item storage, i usually have everything i want within a few hours, then the game devolves into PVP for me as there is nothing else to do. however once item storage is added if dayzmod is any indication, it will be on an individual live server which would limit the servers you have access to your stockpile, and mean its forever vulnerable. which (using my experience from rust) would limit how many items it would ever be worthwhile to store. although i like the idea of a universal storage system, i do not know how it could be effectively balanced. short of something opening up end game with some form of secure universal storage(like infestation). i really don't have any idea what can be done to delay endgame once you have everything of value that you want, there's just nothing to do other then kill or be killed once you're geared so, does anyone have an idea of what could be done next? something the game could implement. Edited March 27, 2014 by commanderbash Share this post Link to post Share on other sites
TX_ 22 Posted March 27, 2014 There are quite a few threads on this topic, but in summary, people seem to view end game in DayZ as "make up your own fun" as in they are not anticipating the devs to come up with specific end game content. Base building and hunting maybe, but that's about it. I personally think that there would be a lot of potential in some type of NPC action (related to zombies of course!) and some kind of quests players could take on. More direction and goals in the game is what I'm voting for. But it seems many people don't want this type of stuff and instead want to keep the game very open ended and non-directed, which I can completely understand. I just feel that without at least some grand objectives the game becomes boring, and eventually results in KOS. Share this post Link to post Share on other sites
So Sexy 259 Posted March 27, 2014 (edited) There will be a storage system like u can hide backpacks in the forest etc, but nothing from warz will be added, since everything in that game is a fail. Edited March 27, 2014 by So Sexy Share this post Link to post Share on other sites
w1lg5r 70 Posted March 27, 2014 i like loot, most similar games (like infestation) i gauge how well i did by the amount of stuff i was able to store away, in fallout (a single player comparison) i have more money and items then what could ever be used. yet i still take anything of value. i do the same in DAYZ, but without item storage, i usually have everything i want within a few hours, then the game devolves into PVP for me as there is nothing else to do. however once item storage is added if dayzmod is any indication, it will be on an individual live server which would limit the servers you have access to your stockpile, and mean its forever vulnerable. which (using my experience from rust) would limit how many items it would ever be worthwhile to store. although i like the idea of a universal storage system, i do not know how it could be effectively balanced. short of something opening up end game with some form of secure universal storage(like infestation). i really don't have any idea what can be done to delay endgame once you have everything of value that you want, there's just nothing to do other then kill or be killed once you're geared so, does anyone have an idea of what could be done next? something the game could implement.Bases and helicopters. Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted March 27, 2014 (edited) Bases and helicopters.Bases yes, but they will have to be done well by the devs. It should take only a few things to set up a simple little camp, but fortifying it? THAT is where it becomes difficult. I think many options for fortification should be available, but it should NOT be able to look like a military base. I mean Log walls, small patches of chain link, very desperate looking. Helicopters should be rare, and should almost always just be news choppers. Military helicopters would be even rarer, but be worth their rarity.(As a side note, news choppers should have the ability to be heavily modified into something similar to a huey, with doorguns. These would require ACTUALLY finding M2's, and the .50 ammo required. This ammo should never spawn in increments more than 20-30.) Just my 2 cents, if you disagree i understand. Edited March 27, 2014 by AnyoneInCherno? 1 Share this post Link to post Share on other sites
The_Monk 320 Posted March 27, 2014 The M240s on the huey were mostly for suppression or mauling vehicles. Many a Huey was lost because pilots hit auto hover so a gunner can kill a man on foot, snipers make mince meat of the pilots. I'll be happy as a pig in mud if we get the Huey back. Share this post Link to post Share on other sites
commanderbash 102 Posted March 27, 2014 and ending that I personally liked was the ability to get off the island, and some score/reward system for doing so based on your items and other stats once/if you do Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted March 27, 2014 (edited) and ending that I personally liked was the ability to get off the island, and some score/reward system for doing so based on your items and other stats once/if you doBut comrade,THERE IS NO ESCAPE Edited March 27, 2014 by AnyoneInCherno? 2 Share this post Link to post Share on other sites
Pvt_Larry (DayZ) 98 Posted March 27, 2014 But comrade,THERE IS NO ESCAPEThat's right. The best you can do is try to be king of Chernaurus, and stash up as much tuna as possible. Bases and some vehicles. Or get everybody together and create a thriving post-apocalyptic democracy- or dicataorship. Major credit for anyone that does that. Share this post Link to post Share on other sites
w1lg5r 70 Posted March 27, 2014 Bases yes, but they will have to be done well by the devs. It should take only a few things to set up a simple little camp, but fortifying it? THAT is where it becomes difficult. I think many options for fortification should be available, but it should NOT be able to look like a military base. I mean Log walls, small patches of chain link, very desperate looking. Helicopters should be rare, and should almost always just be news choppers. Military helicopters would be even rarer, but be worth their rarity.(As a side note, news choppers should have the ability to be heavily modified into something similar to a huey, with doorguns. These would require ACTUALLY finding M2's, and the .50 ammo required. This ammo should never spawn in increments more than 20-30.) Just my 2 cents, if you disagree i understand.I agree almost completely, but i think that Mi8s would be the most common variant of chopper. Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted March 27, 2014 I agree almost completely, but i think that Mi8s would be the most common variant of chopper. good point Share this post Link to post Share on other sites
commanderbash 102 Posted March 27, 2014 there may be no escape from the apocalypse, but there is escape from the coast, there's roads leading off the map (with coy distance markers) and a vast ocean that must lead to some other land mass, its Frankieonpc1080p that suggested it. but its the best idea I've seen thus far. its also has the mechanic of removing large loot stores from the map. Share this post Link to post Share on other sites
Jasonperson 78 Posted March 28, 2014 My idea for endgame is stashing pistols and stuff in the forest so when I die I'm not at a bad disadvantage to spawn killers etc. I also like the idea of ragtag bases with maybe some repaired vehicles stashed inside. Maybe big clans/groups can create some sort of new civilization as well. Share this post Link to post Share on other sites
Elpollodiablo (DayZ) 6 Posted April 12, 2014 Imho endgame could start with base building. Cooperation with other players could result in larger bases than the ones built on your own but would then also attract more zeds (like a large base had a wider "aggro range") and as bases became larger they might also be known to bandits/bandit groups against whom you might also have to defend the base.These things could be entirely player based (except the zed aggro-thingy) and would also give players more safety through being less vulnerable in a crowd, having places to stash goodies and would be a great base for some RP/PVP action. As I see it it would also help the current KoS "problem". Now I didn't play the mod so I don't really have an idea of how base building worked there. But as I imagine it, you should have the option of building either bases in existing houses which is easier to do but more likely to be discovered as they are on the beaten road. Or you could build a base from scratch anywhere which takes longer/more materials but is less likely to be discovered. All of the bases should imo be made from crude materials to make it more realistic. Just my two cents ;) Share this post Link to post Share on other sites
Chaingunfighter 917 Posted April 12, 2014 there may be no escape from the apocalypse, but there is escape from the coast, there's roads leading off the map (with coy distance markers) and a vast ocean that must lead to some other land mass, its Frankieonpc1080p that suggested it. but its the best idea I've seen thus far. its also has the mechanic of removing large loot stores from the map.The only problem with having a vast landmass far away from Chernarus to go out and find is that there would be no players there. Now, the island of Utes would be fun to set out and find, and if they somehow had enough players per-server that they could have people spawning on both landmasses, then that would be cool. Share this post Link to post Share on other sites
The_Monk 320 Posted April 12, 2014 The only problem with having a vast landmass far away from Chernarus to go out and find is that there would be no players there. Now, the island of Utes would be fun to set out and find, and if they somehow had enough players per-server that they could have people spawning on both landmasses, then that would be cool. I think the plan was to be several hundred player servers. They are limited to 100 at the moment due to lag issues but I think that's being worked on. Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted April 12, 2014 (edited) Know what? As end-game as I would want would be having enough priority that the surviving military in other parts of Russia will personally deliver you a armored truck, to collect other survivors and head off to the different parts of Russia, into the main military base, assuming the map would be at least 5x bigger than it is right now.Said military base is deserted, but would make a wonderful base, just my thoughts about really end-gameAnd of course, it would be hidden to most until the location is relayed to you, if nothing else, it would make an awesome Easter egg Edited April 12, 2014 by smrtrthanavgbear Share this post Link to post Share on other sites
eleventhavenue 204 Posted April 12, 2014 Survival should be hard. No matter how many cans of tuna you have, how many rounds of ammunition, how good or bad you are at the game, no matter how many zeds there are or how many other players there are, always.You should constantly, constantly, live in the fear of dying. To other players, yes, but also to a thousand other things. That is endgame for me. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted April 12, 2014 Survival should be hard. No matter how many cans of tuna you have, how many rounds of ammunition, how good or bad you are at the game, no matter how many zeds there are or how many other players there are, always.You should constantly, constantly, live in the fear of dying. To other players, yes, but also to a thousand other things. That is endgame for me.Endgame should be finding a ruined kitchen knife :P.Remove every other weapon from the game. Share this post Link to post Share on other sites
commanderbash 102 Posted April 14, 2014 (edited) I think some of you are getting the wrong idea when I say getting off the island, I don't mean you actually go somewhere in any more then the fictional sense, in reality your character is reset and looses their gear.the game gives you a score based on life events like, length lived, and loot on your person/vehicle, maybe in game events you've survived as well, etc. there could be a reward system for getting a high score or accumulating enough points through multiple excursions.rewards could be things like a random food item, or a random mag. or other useful items. these random items could be given either every spawn, or to limit its use, you choose which spawns they are given with a limit of uses. this would work to remove high loot players, and major player caches from the game, and giving max geared players another option other than pvp (even a cyclical objective is an objective people will follow) there have been several games that use this system in some form: PAYDAY 2, MW3, State of Decay:Breakdown just to name a few I know. some of these systems provide nothing more then a title, others provide a reward for the players sacrifice that are useful, but not over powering. picture this, you've just completed your third excursion "event" you've racked up a lot of loot, full camo and a hunter pack, a decked out m4, 3 canteens, meds, a half dozens bags of rice, and enough ammo to supply an army, everything pristine, you've scored high enough to receive two random items on your following spawns. you reappear on the coast with the usual, except with time you also have a b95 speed loader(filled) and an orange. maybe next time it will be an sks clip and a can of sardines. this sort of system can be very flexible and rewarding without being overpowering or game breaking.it doesn't break the game realism in any form as I would imagine people would wash up on shore with more then their clothes at times. this is the system I'm talking about, this would add a depth and reason to the game not currently observed. Edited April 14, 2014 by commanderbash Share this post Link to post Share on other sites