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Comte

Gameplay Impressions from a Player

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My name is Comte.  For two months I have been a survivor in DayZ SA.  Good times.

 

This will be a wall of text and isn't meant for the general populace of dayZ. Sorry.

 

This is my impressions of the game as I have come to know it.

 

First of all I consider this game fun and engaging, as of this post I have 161 hours played. I also recognize that as a player I generally enjoy most any sandbox game,

 

so take my opinions as you will.

 

     Near the end of my first characters life, after crawling from a barn in Staroye where I had broken my leg to the medical pub in Msta looking for a stick or morphine. I refused to die.  After reaching the pub and losing hope on morphine I began to search the town of Msta for sticks, hours go by and my will to survive waxes and wanes. I find my food and water, clothing and supplies.  But nothing to resolve my condition. Days go by, I learn the practice of server hoping. I know every blade of grass in Msta now and god help you if we find ourselves at a difference there. I recall finding an ax and thinking myself saved (I had seen on some video the acquisition of sticks from a tree) only to have my hopes dashed again for the countless time.  I begin to blame the devs, and hate the game and ranting to myself alone in my room I begin to realize, "I'm still playing this game?". It was the challenge, and the harshness of the game that drew me in.  I am unable to recall a game that caused me to struggle so hard for so little.  Finally, the end, my heroic, willfully unbreakable character dies, trading a blow with his 20-30th zombie.  I light up a smoke and stare at the screen for awhile, and click Respawn.

 

    These memories of mine will be carried with me.  The reason I, we, play games is for those experiences that mean something to us.  It is the challenge of developers to create a world in which these experiences can unfold into the incalculable paths that we as players choose to take.  We however also find ourselves in a position of obligation.  Not every game suits every player, my meaningful experience may have been your own private hell. Not every change made by the developers will suit every player.  And more oft than not it is the objection rather than the support that is voiced.

 

   I guess I will sum this up as follows, it is a game, play it or don't.  The rhetoric of "it is Alpha" has become a rallying cry of the lazy and the unwilling to commit themselves to offer meaningful and creative posts.  The devs are laying a foundation for a very promising experience to current and future players.  And to the devs, I encourage you to look at that foundation before you have found that you've laid a brick that corrupts the final product, take pride in your work because I am proud just being a part of this new experience we all share.

 

 Be seeing ya,

 

       Comte

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Welcome to DayZ Comte, where everything you do is in someway meaningful!

 

p.S.: I know the pain you have felt while you were crawling throught the dirt in order to find that piece of wood that might have saved your life. In the mod I once crawled from Stary Sobor back to the coast to find some morphine only to die from someones hatchet inside the hospital. Bad day for me ;(

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